• Title, Summary, Keyword: Educational activity

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The Participation of Leisure Activities of the Middle Aged Housewife Living in the Urban Apartments and the related variables (아파트 거주 40대 도시 주부의 현재와 미래의 여가활동 참여와 관련변인)

  • 전진유;이연숙
    • Korean Family Resource Management Association
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    • v.7 no.1
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    • pp.41-60
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    • 2003
  • The purpose of this study is to examine the current and the future leisure activities of middle aged housewife living in the urban apartment. The data for the analysis are collected by the structured questionnaires. The data for 220 housewive who are forty's living in the urban apartment are analyzed using the descriptive statistics and the regression analysis. This study has resulted following major findings. 1) The current leisure activity participated the most frequently by the housewive is the family-oriented activity. The religious-sociable activity is found to be the least frequently participated by the housewive. 2) The leisure activity which the wive want to the most frequently participate in the future is also family-oriented activity. The self-developing activity is the one which the wive want to least frequently participate in the future. 3) The factors that influence the current leisure activities of the respondents are the occupational type of husband and wife, the educational level of wife, the age of the lastborn child and the leisure expenses. 4) The factors that influence the future leisure activities of the respondents are the occupational type of husband, the educational level and the occupational type of wife, the age of the lastborn child and the leisure time per week.

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The Relations among ADL, Self-efficacy, Physical Activity and Cognitive Function in Korean Elders (노인의 일상생활 수행능력, 자기 효능감, 신체활동 및 인지기능의 관계)

  • Wang, Myoung-Ja
    • Journal of Korean Academy of Community Health Nursing
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    • v.21 no.1
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    • pp.101-109
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    • 2010
  • Purpose: This study was to identify the relations among ADL, self-efficacy, physical activity and cognitive function in elders. Methods: A total of 257 subjects aged between 60 and 92 were selected through convenient sampling. Data were collected with a self-reported questionnaire from November 1 to November 30, 2008. Collected data were analyzed with SPSS/WIN 15.0. Results: Differences in ADL, self-efficacy, physical activity, and cognitive functions according to general characteristics were as follows. ADL was significantly different according to age, cohabitation, recognition on health, and successful aging. Self-efficacy was significantly different according to cohabitation, recognition on health, and successful aging. Physical activity was significantly different according to age, educational level, cohabitation, and cognition on health. Cognitive function was significantly different according to age, educational level, job, and recognition on health. The correlation coefficient (r) of the ADL variables was .565 for self-efficacy, .633 for physical activity and .460 for cognitive function. Conclusion: Findings of this study may be useful in understanding the health status of community-dwelling elders and developing more specific health promotion programs.

An Experimental Analysis on the Unplugged Sorting Activity for Computer Science Education (컴퓨터과학 교육용 정렬 놀이를 위한 실험적 분석)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.671-679
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    • 2018
  • Sorting algorithms are the basic building blocks that computer science students need to learn. In recent years, sorting algorithms also have begun to be taught in K-12 classrooms using "the educational sorting game" described in CSUnplugged. However, although the educational sorting game was developed for students aged 8 and up, it is hard for K-12 teachers to play with their students because it is difficult for teachers to understand all of the algorithms and some popular algorithms do not work well in the educational sorting game. In this paper, we discuss what teachers should know, and experimentally analyze the performance of the existing algorithms when applied to the educational sorting game.

Design and Validation of Education Contents of Algorithm for the Gifted Elementary Students of Computer Science (초등정보과학영재를 위한 알고리즘 교육내용의 설계 및 검증)

  • Lee, Jae-Ho;Oh, Hyeon-Jong
    • Journal of Gifted/Talented Education
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    • v.19 no.2
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    • pp.353-380
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    • 2009
  • The significant reason for studying computer science lies in the efficient resolution of various problems which can arise in actual life. Consequently, algorithm education is very important in the computer science and plays a great part in helping to enhance the creative ability to solve problems and to improve the programming ability. However, the current algorithm education at an computer science educational institute for the gifted has inadequate systematic quality and is only treated as a part of programming education. From this perspective, this paper carried out following studies in order to design the algorithm education for elementary computer science prodigies. First, the core educational contents was selected by extracting the common elements from existing books related to algorithm education, common study contents on algorithm lesson websites and the study area of ACM's computer algorithm. Second, using the development criteria and selected educational contents, the educational theme for the If weeks load was set. Additionally, the algorithm educational contents were designed for the elementary computer science prodigy based on such theme. Third, the activity site for the use of prodigy educational institute was developed with the background in the educational contents for the elementary computer science prodigy. Fourth, the Delphi analysis technique was used to verify the appropriateness of contents and activity site developed in this paper. It was carried out in 2 separate processes where the first process verified the design of educational contents, and the second process verified the appropriateness of developed activity site.

Effectiveness analysis of educational robot utilization in elementary school extra-curricular activity (초등재량활동에서의 로봇활용교육 효과 및 사례 분석)

  • Kim, Soo-A;Kim, Jin-Oh;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • pp.175-178
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    • 2011
  • Refer ta the current state of optional curriculums and information related classes in elementary schools, the number of schools and classes, which is related in information education, is constantly reducing in recent 3 years. It is anticipated that the status of information education in school will get lower, because the extra-curricular activity is planned ta be changed with creative experience activity in revised education curriculum 2009, which is published by the ministry of education, science and technology. Moreover, the current state of information education in schools cannot actively handle the social changes and requirements but keep the old curriculums. This study explains the effectiveness and the examples of creative personality and fluency using educational robot in creative experience activity. We also tried ta find the probability of robot utilizing education as an expanded information education area in elementary school.

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A Study on the Development of a Teaching-learning Model for Active Learning in Engineering Education (공학교육에서의 Active Learning 교수-학습 모형 개발 연구)

  • Kim, Na-Young;Kang, Donghee
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.12-20
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    • 2019
  • The purpose of this study is to development of a teaching-learning model for active learning in engineering education. For this, the adequacy between educational objectives and active learning activities is verified and furthermore an "active learning teaching-learning model" is suggested. This suggested teaching-learning model is expected to supplement weakness of traditional lecture-type teaching-learning activity. Based on the literature review, first, the representative activities of active learning were derived. there are twenty active learning activities, which compose of five of individual learning activity, five of pair-learning activity and five of group-learning activity, and five of alternative- learning activity. In addition, a survey on adequacy between designed active learning activities and learning outcomes were conducted to ten educational experts. Lawshe's content validity calculation method was applied to analyze the validity of this study. Second, five teaching-learning principles, such as thinking, interaction, expression, reflection, and evaluation were derived to develop an "active learning teaching-learning model" which supplements lecture-type classes and then the "TIERA teaching-learning model" which consists of five stages was designed. Finally, based on the survey on educational experts, adequate active learning activities were proposed to apply in each stage of the "TIERA teaching-learning model" and as a result the TIERA model's active learning activities were developed. The result of this study shows that some activities of active learning are appropriate to induce high cognitive learning skills from the learners even in traditional lecture-type classrooms and therefore this study suggests meaningful direction to new paradigm of teaching-learning for engineering education. This study also suggests that instructors of engineering education can turn their traditional teaching-learning activities into dynamic learning activities by utilizing "active learning teaching-learning model".

A Study of Laboratory Facilities for Technology.Industry Education in the middle school (중학교(中學校) 기술.산업(技術.産業) 교과(敎科) 교육(敎育)을 위한 실험.실습실(實驗.實習室) 시설(施設)에 관(關)한 연구(硏究))

  • Kim, Jong-Bok
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.1
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    • pp.57-66
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    • 2000
  • Learning for educating creative thinking and problem solving abilities and for future-oriented method should have appropriate laboratory, experimental equipments and appliances. Technology laboratory model pertinent to experiment or activity for educating creative persons is suggested in the following : (1) It is considered that many problems of current education result from an overcrowded classes. The number of students per laboratory should be $30{\sim}40$ persons. (2) There should be sufficient activity spaces for students. Unlike normal classrooms laboratory should have various tools and materials, information, facility and equipment. (3) Flexible activity spaces for various activities should be provided for groups and individuals. (4) Safety facilities should be provided sufficiently. (5) Learning experiences of collection, analysis and utilization of information should be given. (6) Laboratories should be designed to be a place for self-propelled learning. They should be designed to be able to learn by individuals and small groups after taking into consideration the individual differences as students differ in interest, curiosity and ability.

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Social Capital and Stage of Change for Physical Activity in a Community Sample of Adults (사회자본과 신체활동 행위변화단계)

  • Kim, Gil-Yong;Kim, Eun-Mi;Bae, Sang-Soo
    • Korean Journal of Health Education and Promotion
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    • v.26 no.1
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    • pp.63-80
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    • 2009
  • Objectives: This study identified how personal characteristics, healthy behavior and social capital might influence on physical activity of adults. Methods: This study used data from the health survey of a city of Korea. We surveyed 1,000 adults sampled by stratified sampling methods from 67,889 households. Outcome variable was the stage of physical activity which was broken into 5 categories. Sociodemographic factors, healthy behavior, self-rated health status and social capital were used as control variables. Sociodemographic factors included age, sex, educational status, economic status measured by deprivation score, residential period within survey city. Social capital was measured by Integrated Questionnaire for the Measurement of Social Capital (SC-IQ). This study used chi-square test and ordered logistic regression models to examine the associations between independent variables and physical activity. Variables were added to the regression model in three groups using a hierarchical approach. Results: Physical activity was significantly more likely to become active if they have higher educational status, healthier behavior. Among the six dimensions of SC-IQ, only "groups and networks" that is structural dimensions of social capital and "trust and solidarity" that is cognitive dimensions of social capital were significantly related to physical activity of adults. We found that a person having higher density of membership and having larger size of networks showed the high possibility of active physical activity. A person having high solidarity was significantly associated with physical activity, but general trust was inversely related to physical activity. Output dimensions of social capital did not show significant relationship to physical activity. Conclusion: We found that social capital is useful concept to explain health behaviors like physical activity. However we must consider social, cultural and political context of the study to evaluate the effect of social capital to health status and health determinants and to capture the exact meaning of relationship between them. We suggest further researches to refine the concept of social capital and to explain the relationship of social capital to diverse health determinants.

A Study on Socio-economic Effects of Participation in Weekend Farming (주말농장 참여의 사회 ${\cdot}$ 경제적 효과에 관한 연구)

  • Kim, Sung-Soo;Lee, Chae-Shik;Ju, Dae-Jin
    • Journal of Agricultural Extension & Community Development
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    • v.9 no.1
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    • pp.29-41
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    • 2002
  • The purpose of this study was to explore socio-economic effects of participation in weekend farming. This study was carried out through review of literature and descriptive survey. The data for the study were gathered from 135 randomly sampled urban people who participated in the weekend farming activity. Small scale weekend farming activity of the urban people led them to better quality of life in terms of educational and socio-economic conditions. The major findings of the study were as follows; 1) Weekend farming supplied fresh vegetables to participating urban households, however, showed relatively low economic effects. 2) Participating urban people have experienced new relationships with other participants and could better understood their family members of weekend farming activity. 3) Participating urban people responded that they could improve their quality of life through weekend farming activity. 4) Weekend farming activity proved to be a useful educational experience for children and youth.

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Design of ESN(Educational Sensor Network) for interpretation of the data

  • Park, In-Deok;Paek, Seung-Eun;Kim, Si-Kyung
    • The Journal of Information Technology
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    • v.12 no.3
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    • pp.1-6
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    • 2009
  • This paper has focused on the development of an educational sensor network (ESN) based on wireless sensor networks(WSN) and pervasive monitoring systems for students' activity during scientific experiments. A number of WSN systems have been proposed with integrated wireless transmission, mounted sensor boards and local processing. However, there is no trail to employ WSN on the educational field. In this paper, to facilitate research and development using wireless sensor network and multi-sensor data fusion, the educational sensor network (ESN) hardware development platform is presented. The ESN project is conducted over one semester time period (Spring Semesters). It involves approximately twenty middle school students who enrolled a gifted program in Kongju National University. Though under prepared, these students are in general highly motivated to learning specially when presented with the ESN project. An ESN project such as this is expected to provide an excellent means for teaching and learning scientific and mathematical principles.

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