• Title, Summary, Keyword: Fandom

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The Effect of Love Attitude and Ego-Identity on Female Adolescent Fandom Engagement

  • Kim, Taeeun;Jeong, Eunug;Park, Sookyung;Cho, Kyungeun
    • International Journal of Human Ecology
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    • v.15 no.1
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    • pp.1-11
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    • 2014
  • We conducted an examination of 243 female adolescent fandom members in order to understand the relationship of the engagement in fandom activities, love attitude, and ego-identity. Researchers used three scales of 'Engagement in Fandom Activities', 'Love Attitude' (Hendrick & Hendrick, 1986) and 'Ego-identity' (Dignan, 1965). Correlation analysis and multiple regression analysis were applied after data was collected depending on the scales. The study showed that the degree of engagement and the tendency towards erotic love behavior had a positive correlation. The correlation with the sub-domains of ego-identity were positive with role-expectation and self-assertiveness while self-awareness was negative. All four factors affected the degree of engagement in fandom activities. It is meaningful that research help to understand the characteristic of female adolescent fandom and simultaneously investigate the effective factors of engagement in fandom activity.

A Comparative Study on fandom of Media Conversion Storytelling (매체 전환 스토리텔링의 팬덤 양상 비교 연구 -강박형과 히스테리형 주체의 비교를 중심으로-)

  • Seo, Seong-Eun
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.79-88
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    • 2017
  • This study aims to examine attributes of fandom related to storytelling of media conversion in terms of division of obsession and hysteria from the psychoanalysis. Fandom of crossmedia storytelling represented by adaptation of the original is the subject who experienced a great satisfaction from the original and also the obsessive subject who does not accept easily story transformation by adaptation. Besides, fandom of transmedia storytelling is the hysterical subject who recognizes lack of the storyworld and enjoys such a lack. The original fandom of crossmedia enjoys phallic order in the authority of an original author and the original storyworld, and fandom of transmedia experiences continual and infinite 'other enjoyment' through active and direct experience beyond the linguistic order. This study is a theoretical argument to identify characteristics of fandom shown from both extremes of media conversion through comparison of obsession and hysteria. It is expected to prepare a foundation for understanding fandom of media conversion through complementing qualitative analysis on the real fandom in the follow-up research.

An Influence on Adolescents' Fandom Activities (청소년 팬덤활동에 미치는 영향)

  • Kim, Sun-Suk
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.167-176
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    • 2013
  • This study aims firstly to examine whether adolescents' life satisfaction influences their fandom activities, then to analyze whether the influences of ego resiliency and peer relations on fandom activities vary by adolescents' life satisfaction and how, if they do, and finally, using multi-group analysis, to identify whether there are gender differences in their fandom activities. The results are as follows: Firstly, as adolescents' life satisfaction is lower, their involvement into fandom activities are increased. Secondly, peer relations and ego resiliency has different relations to fandom activities, that is the former have indirect impact on fandom activities. Ego resiliency has both direct and indirect influence on fandom activities, that is adolescents who have higher ego resiliency participate more actively into fandom activities and this influence is mediated by life satisfaction. Finally, the degree of participation into fandom activities depends of adolescents' gender, that is girls involve in fandom activities more actively. One consistent finding of this study is that fandom activities are negatively related to life satisfaction. The results of this study show that more various programs to enhance life satisfaction, self respect and peer relations of adolescents are necessary to facilitate healthier culture of adolescents.

Characteristics Analysis and Utilization Plans of K-POP Fandom Records for Popular Music Archives : Focused on the Case of BTS Fandom, A.R.M.Y (대중음악 아카이브를 위한 K-POP 팬덤 기록 특성 분석 및 활용 방안 방탄소년단 팬덤 '아미'를 중심으로)

  • Lee, Youung-ji;Oh, Hyo-jung;An, Seung-kwon
    • The Korean Journal of Archival Studies
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    • no.60
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    • pp.161-194
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    • 2019
  • In modern society, popular music is becoming a reflection of public consciousness, and due to advances in technology, pop music culture is gradually spreading both quantitative and qualitatively as it provides access to popular music in a variety of different ways. K-pop has become more important to society as it reflects the social status of the day, showing the most active activities and influences at home and abroad. In this study, we revealed the definitions and characteristics of K-POP and K-POP fandom. Then, a survey was conducted on the fandom of BTS, A.R.M.Y, which can represent K-POP fandom. The survey looked at the general perception of K-pop fandom's archives, the current status of its collection and production records, the perception of popular music archives, and the donation and commission of their records. At the results, we proposed utilization plans of K-POP fandom records, for developing popular music archives.

A Study on the Effects of Early Adolescents' Fandom Activities on Their Life Satisfaction: The Moderating Effect of Self-esteem (초기청소년의 팬덤활동이 삶만족도에 미치는 영향: 자아존중감의 조절효과)

  • Na, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.396-405
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    • 2017
  • There have been constant studies on adolescents' fandom activities since the 2000s. Since their fandom activities are a subculture of adolescents, it is necessary to recognize it as such and to help them in a way that minimizes its adverse effects. In this regard, this study examined the effects of fandom activities on life satisfaction and examined whether or not self-esteem has a moderating effect. To this end, the study used the 6th year data of first graders of elementary school from Korea Youth Panel Survey conducted by Korea Youth Policy Institute and analyzed the data of a total of 1,088 of them. The results of this study are as follows: First, a negative correlation was found between their fandom activities and life satisfaction and between their fandom activities and self-esteem. A positive correlations was found between their fandom activities and life satisfaction, Second, it was found that adolescents' fandom activities negatively affected life satisfaction while self-esteem had a moderating effect on the relationship between fandom activities and life satisfaction. The significance of this study lies in the fact that it identified the variable that can moderate the negative role of adolescents' fandom activities, which provided a basis for future in-depth studies on the relationship between adolescents' fandom activities, individual internal variables, and life satisfaction.

The effects of adolescent fandom activity on self-esteem : mediating effect of ego-resilience (청소년의 팬덤활동이 자아존중감에 미치는 영향 : 자아탄력성의 매개효과)

  • Choi, Ok-Joo;Kim, Dong-Song
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.243-251
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    • 2018
  • The purpose of this study was to examine whether fandom activity of adolescents mediates ego - resilience when affecting self - esteem. For this, data from the 7th year (2016) of the first 4 panels of the Korea Child and Youth Panel Survey were used and the questionnaire of 2,378 first - year high school students was used for the analysis. The results of the analysis are as follows. First, the fandom activity showed a positive predictive value of negative self - resilience. Second, the fandom activity predicted the self - esteem as a negatively. Third, ego - resilience predicts self - esteem statistically and significantly. Fourth, ego - resilience partially mediated the relationship between fandom activity and self - esteem. In other words, it is confirmed that the fandom activity directly lowers the self - esteem but indirectly decreases through the ego - resilience. This study can be meaningful in that it examines the effect of the fandom activity on the self - esteem of the adolescents and the process leading to it.

Fandom as a Prosumer : Study on Information Behavior of Fandom (프로슈머로서의 팬덤: 팬덤의 정보행동에 관한 연구)

  • Lee, So Young;Kim, Hyang Mi;Chu, Kyounghee;Seo, Jungchi
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.747-759
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    • 2013
  • This study posits the activities of the fandom as information behavior: information producing, information diffusion, information sharing. The authors identify the underlying motivation and needs which lead fandom to these behavior on the basis of contents theory. In particular, the manner in which the those needs influence the information behavior of fandom is explored. The data used in this study came from various Fan Caf$\acute{e}$s which are communities of star fan. The results from the survey shows that the fandom is a kind of culture closely connected to social needs. Fandom can be viewed as an important driving force in the entertainment industry as they are co-creating the value in entertainment market.

Social Phenomena and Challenges for Internet Fandom Culture (Be Focussed on the Method of Link Value and Scalability for Korea Wave Fandom) (인터넷 팬덤문화의 사회적 현상과 과제 (한류 팬덤 연결의 가치부여 방식과 확장성을 중심으로))

  • Kang, Jang-Mook;Song, You-Jin;Choi, Mi-Kyung
    • The Journal of The Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.235-241
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    • 2013
  • This article examines the Internet fandom culture of YouTube and Facebook and Twitter for Korea Wave Fandom. This article the principle of shared network connection and re-mediated and looked at in terms of the spread and the value passed. Useful field of view which korea wave look forward to continue to release and Challenges. At the same time, Korea wave fandom optimized to analyze and understand the fundamental principles of the SNS, the new media and the spread of the wave, the need arises. Korea Wave fandom connection value granted, through the process of tracking. Watch for them through the propagation and spread of Korean culture and virtuous principles. Korea Wave fandom research this article in the future for fandom korea wave and dig into the more fundamental principles of deductive help understand expected.

The Effects of Parenting Attitudes on Adolescents' Fandom Activities in the Times of Convergence: Focusing on the Mediating Effects of Psychological Factors and Life Satisfaction (융복합시대 부모양육태도가 청소년의 팬덤활동에 미치는 영향: 심리적 요인과 삶의 만족도의 매개효과를 중심으로)

  • Paik, Jina
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.453-461
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    • 2015
  • The purpose of the study is to examine the effect of parenting attitudes on adolescents' fandom activities, and to prove the meditating effect of psychological factors and life satisfaction on the relationship between parenting attitudes and adolescents' fandom activities. The results are as follows: First, while negative parenting attitude influenced negatively adolescents' fandom activities, positive parenting attitude had no effect on them. Second, positive parenting attitude had negative effect on adolescents' psychological factors, but negative parenting attitude influenced positively them. Third, adolescents' psychological factors influenced positively their fandom activities. Fourth, adolescents' psychological factors had perfect mediating effect between positive parenting attitude and their fandom activities, and they also played partial mediating role between negative parenting attitude and their fandom activities.

The effect of off-line and on-line fandom activity participation on adolescents' academic time management skills -A multi-level growth curve analysis- (청소년의 온라인 및 오프라인 팬덤 활동이 청소년의 학습시간 관리능력에 미치는 영향 -다층성장모형의 적용-)

  • Jeon, Suah;Han, Yoonsun
    • Journal of the Korean Society of Child Welfare
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    • no.56
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    • pp.101-132
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    • 2016
  • Fandom is a meaningful social phenomenon that represents a significant dimension of contemporary Korean youth culture. Previous research, however, has considered fandom as a deviant activity that is negative in nature, and there is scant research on the positive effects of fandom activity. This study examined the effects of off-line and on-line fandom activity participation on adolescents' academic time management capability. Data were collected from three waves (2010, 2012, and 2014) of the Korean Children and Youth Panel Survey (middle school cohort; N=2,206 at baseline). Results from the multi-level growth curve analysis were as follows. First, more than half of the adolescents reported participating in fandom activities, and the majority of them participated in both online and offline activities. Second, adolescents' academic time management capability improved over time. Third, both off-line and on-line fandom activity participation was positively associated with adolescents' academic time management capability at the baseline (first year of middle school). The size of this relationship, however, decreased over time (from middle school to high school). This study presented the importance of appropriate guidance by adults to develop and promote the positive aspects of fandom activity, and highlighted the need for further research that focuses on the positive aspects of fandom activities.