• Title, Summary, Keyword: Image Contents

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Storytelling Strategy of Visual-Image Contents base on Rhetoric Metaphors (수사학적 비유에 기반한 영상 콘텐츠의 스토리텔링 전략)

  • Kim, Kyoung-Soo;Kim, Hye-Suk
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.481-491
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    • 2013
  • This paper is introducing on a strategy of storytelling which is utilized as a core skill in developing cultural contents. The proposed storytelling method consists of three steps(planning, production, editing). The method of storytelling strategy is based on rhetoric metaphors and classifies rhetoric metaphors into three kinds of image metaphor, image personification and image simile. This thesis produced and studied 3 visual-image contents including 1 metaphor, 1 personification and 1 simile. As a result, visual-image contents can be a resonable method of the communicational act of visual-image contents with a rhetoric expression. This result will contribute to recognize the possibility of expressing visual-image contents by various figure. Recently, there are a lot of concernments on the expression by creative visual-image contents, but a theoretical study on creative idea for visual-image contents is insufficient. So, in the future, this thesis will be used for basic materials to express a creative visual-image contents, and also contribute to offering basic theories for visual-image contents study and teaching.

A study on the automatic batch management system for the image contents (이미지 콘텐츠 일괄 자동화 관리기술에 대한 연구)

  • Choi, Jae-Wan;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.341-348
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    • 2008
  • As a high-speed growth of internet infrastructure and a fast supply of digital imaging devices, a digital image contents industrialization is growing fast. Digital image contents are represented as digitalized images for recognition by the computer. This paper proposes the customized stock image contents management system for digital image contents developers and UCC contents producers. For automatic batch management of image contents, we design the system using the techniques of stock image meta-data conversion to want, image contents format conversion to want and selective image contents uploading to want. Furthermore, constructed system can be embedded to a system easy and fast. It provides efficient work environment as appling conventional systems and contributes for user-friendly interface construction.

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A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background - (의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 -)

  • Yoon, Hae-Gyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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Analysis of Big Data by Regimes of Image Contents Field (영상콘텐츠분야 정권별 빅데이터 분석 - 상위 중심성 값의 변화를 중심으로)

  • Hwang, Go-Eun;Moon, Shin-Jung
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.911-921
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    • 2017
  • The purpose of this study was to investigate the semantic network analysis to understand image contents and to examine the degree to which words, word clusters contributed to the formation of semantic map within image contents. For this research, from 1993 until 2016 the field of the image contents were collected for a total of 2,624 cases papers. The word appeared in Title analyzed the social network by using the R program of Big Data. The results were as follows: First, Research on 'education' in the field of image contents has decreased. Second, the role of 'media' in the field of image contents is changing. Finally, It is a change in the status of 'contents' in the field of image contents.

Reduction of Temporal Image Sticking in AC Plasma Display Panels through the Use of High He Contents

  • Park, Choon-Sang;Kim, Sun-Ho;Kim, Jae-Hyun;Tae, Heung-Sik
    • Journal of Information Display
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    • v.10 no.4
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    • pp.195-201
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    • 2009
  • The temporal dark- and bright-image sticking phenomena were examined relative to the He contents under 11% Xe content in the 50-in HD and FHD AC-PDPs with a ternary gas mixture (Xe-He-Ne). To compare the temporal dark- and bright-image sticking phenomena under various He contents, the differences in the disappearing time, display luminance, perceived luminance, infrared emission, color coordinate, color temperature, and discharge current before and after discharge were measured under 0, 35, 50, and 70% He contents. It was found that temporal dark- and bright-image sticking were reduced in proportion to the increase in He %. Thus, a high He content contributes to the reduction of temporal dark- and bright-image sticking.

Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.

The Effects of the Presentation Mode of Web Contents on the Children's Information Processing Process (웹 콘텐츠의 정보제시유형이 어린이 뉴스정보처리과정에 미치는 영향)

  • Choi E-Jung
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.113-122
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    • 2005
  • The major purpose of this study is to explore the effect of the presentation undo combined by main four media(moving Image, audio, turf image) of web contents on the children's information processing process. So children were assigned to one of five experimental medium conditions: 'moving Image1 (auditory-visual redundancy)', 'moving Image2 (auditory-visual dissonance)', 'text', 'text-with-image', 'audio'. Results indicated that the moving image was found to be the most effective transmitter of internet news information for children's recall. And the recall advantage of moving image was found to be particularly pronounced for verbal information supplemented with redundant visual.

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A Study on Depth Information Acquisition Improved by Gradual Pixel Bundling Method at TOF Image Sensor

  • Kwon, Soon Chul;Chae, Ho Byung;Lee, Sung Jin;Son, Kwang Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.15-19
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    • 2015
  • The depth information of an image is used in a variety of applications including 2D/3D conversion, multi-view extraction, modeling, depth keying, etc. There are various methods to acquire depth information, such as the method to use a stereo camera, the method to use the depth camera of flight time (TOF) method, the method to use 3D modeling software, the method to use 3D scanner and the method to use a structured light just like Microsoft's Kinect. In particular, the depth camera of TOF method measures the distance using infrared light, whereas TOF sensor depends on the sensitivity of optical light of an image sensor (CCD/CMOS). Thus, it is mandatory for the existing image sensors to get an infrared light image by bundling several pixels; these requirements generate a phenomenon to reduce the resolution of an image. This thesis proposed a measure to acquire a high-resolution image through gradual area movement while acquiring a low-resolution image through pixel bundling method. From this measure, one can obtain an effect of acquiring image information in which illumination intensity (lux) and resolution were improved without increasing the performance of an image sensor since the image resolution is not improved as resolving a low-illumination intensity (lux) in accordance with the gradual pixel bundling algorithm.

Improvement of Content-based Image Retrieval by Considering Image Editing Effect (영상편집효과를 고려한 내용기반 영상 검색의 개선에 관한 연구)

  • Kang Seok-Jun;Bae Tae-Meon;Kim Ki-Hyun;Han Seung-Wan;Jeong Chi-Yoon;Nam Tae-Yong;Ro Yong-Man
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.564-575
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    • 2006
  • With the rapid increase of the number of multimedia contents, people consume a lot of multimedia contents through various distribution channels. Content-based image retrieval uses visual features that represent the contents of images. And users can retrieve or filter images based on the contents of the images using the features. But, the editing of the multimedia contents distorts the original visual features of the multimedia contents, thereby the performance of content-based image retrieval system could be lowered. In this paper, we describe the image editing effects that lower the performance of the retrieval system and propose algorithms that can remove the image editing effect and improve content-based image retrieval system.

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A Study on Information Attitude, Brand Attitude, Usage Satisfaction, Brand Image and Brand Loyalty of YouTube Sports Contents Viewer

  • Byun, Kyung-Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.206-212
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    • 2020
  • The purpose of this study is to analyze the structural relationship among information attitude, brand attitude, usage satisfaction, brand image and brand loyalty of YouTube sports Contents. The survey subjects to achieve the purpose of this study were selected the 490 YouTube sports contents Viewer in the metropolitan area. Data processing was done with SPSS 23 for frequency analysis, Cronbach's α analysis. Also, AMOS 21 was used for confirmatory factor analysis and structural equation model analysis. The results of the analysis are as follows: First, it is more effective to increase the attitude toward the brand itself rather than information attitude to use satisfaction Second, both information attitude and brand attitude were found to have a positive effect on enhancing brand image. In relation to attitude and image, it was possible to achieve research accumulation for YouTube users. Third, it was found that both the use satisfaction and the brand image presented in the previous study had a positive effect on brand loyalty.