• Title, Summary, Keyword: IoT(Internet of Things)

Search Result 1,216, Processing Time 0.038 seconds

Process-Aware Internet of Things: A Conceptual Extension of the Internet of Things Framework and Architecture

  • Kim, Meesun;Ahn, Hyun;Kim, Kwanghoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.8
    • /
    • pp.4008-4022
    • /
    • 2016
  • This paper tries to extend the conventional conceptual framework of the Internet of Things (IoT) so as to reify an advanced pervasive IoT-community collaboration concept, which is called the process-aware Internet of Things. The extended conceptual framework is embodied as a referential architecture that can be a standardized reference model supporting the conceptual integration of the Internet of Things and the process awareness. The extended referential architecture covers the full range of the architectural details from abstracting the process-aware behavioral semantics to reifying the IoT-process enactments. These extended framework and architecture ought to be the theoretical basis for implementing a process-aware IoT-community computing system supporting process-aware collaborations of Things in pervasive computing environments. In particular, we do point up that the proposed framework of the process-aware Internet of Things is revised from the Internet of Things framework announced in ITU-T SG133 Y.2060 [26] by integrating the novel concept of process awareness. We strongly believe that the extended conceptual framework and its referential architecture are able to deliver the novel and meaningful insight as a standardized platform for describing and achieving the goals of IoT-communities and societies.

Beginning of a New Standard: Internet of Media Things

  • Kim, Sang-Kyun;Sahu, Nevadita;Preda, Marius
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.11
    • /
    • pp.5182-5199
    • /
    • 2017
  • Recently, Internet of Things (IoT) drives a large variety of research, development, and new type of markets. All type of devices and sensors will be part of the Internet of Things and will be able to communicate not only plain data, but also audio-visual, olfactory, and haptic media data. In addition, as the devices and sensors getting smarter, it is highly probable that they can process acquired media and metadata to extract higher level of information (e.g., semantics). To support such enhanced functionalities, ISO/IEC SC29 WG11 (MPEG) starts a new standard project, ISO/IEC 23093, called Internet of Media Things (IoMT) to provide standard data formats and APIs for media things. This paper presents the standardization activities of IoMT focusing on explaining terms, standard scopes, and major media things with their use cases. One of the use cases, an IoT system for a blind pedestrian navigation assistance, is evaluated to prove its effectiveness.

Past, Present, and Future of IoT (IoT의 과거, 현재 그리고 미래)

  • Kim, H.;Hwang, S.K.
    • Electronics and Telecommunications Trends
    • /
    • v.33 no.2
    • /
    • pp.1-9
    • /
    • 2018
  • In the past, the Internet connected people together; recently, however it has been extended to the Internet of Things (IoT), allowing all things in the physical world to be connected. We call a new society in which everything is connected through IoT a 'hyper-connected society'. IoT for a hyper-connected society is more than just connecting things to the Internet, it is an infrastructure providing intelligent services without human intervention by connecting things to the Internet using sensors and communication functions, collecting data from connected things, and analyzing and predicting information. Therefore, IoT is a convergence technology that includes not only sensors and communication networks but also big data and AI. This paper examines the short history of IoT, reviews its current trends, and finally, discusses its future direction.

Novus-io: An Internet of Things Platform for Academic Projects

  • Lozoya, Camilo;Aguilar-Gonzalez, Alberto;Favela-Contreras, Antonio;Zamora, Arturo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.12
    • /
    • pp.5634-5653
    • /
    • 2018
  • Internet of things (IoT) is based on a global dynamic information network with cloud services where a great number of devices (things) exchange data to provide added-value services and products. There are several commercial and open source IoT platforms available in the market to connect devices to internet; however, they have cost and operational constraints that make them not suitable for academic projects. In this work, an IoT platform, known as Novus-io, is introduced in order to support academic projects for undergraduate students. With this platform and proper training, undergraduate students from different majors (not only from information technology and electronics) are capable to upgrade their school projects with IoT functionalities. The objective of this approach is to provide to any undergraduate student skills and knowledge on IoT, so they will be prepared, in their imminent step toward professionalism, to understand the relevance of digital services in today's world.

A Game Design for IoT environment (IoT 환경을 위한 게임 기획)

  • Lee, MyounJae
    • Journal of the Korea Convergence Society
    • /
    • v.6 no.4
    • /
    • pp.133-138
    • /
    • 2015
  • The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the game planning method in IoT environment. In order to achieve this purpose, first, introduce the IoT technologies. Second, propose a game design elements and considerations in IoT environments. It can help for game developers by using IoT technologies.

Understanding the Internet of Things: Education and Experience

  • Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.12
    • /
    • pp.137-144
    • /
    • 2018
  • In this paper, we propose an well-organized lecture note for giving a better understanding on the Internet of Things (IoT) to people including non-computer majors without computing and communication knowledge. In recent years, the term 'IoT' has been popularized, and IoT will make a huge impact on our industries, societies, and environments. Although there are large amount of literature on presenting IoT from technological perspectives, few are published that are organized for teaching students having non-computer-related majors. Based on research and education experiences on IoT, we tried to make a lecture note focusing on the process of collecting data from everyday objects, transmitting and sharing data, and utilizing data to create new values for us. The proposed lecture note was employed in teaching a liberal arts class, and it was shown that students could have an understanding of what IoT really means and how IoT could change our world.

IoT-enabled Solutions for Tour Photography Services

  • Jeong, Isu;Baek, Seungwoo;An, Eunsol;Kim, Yujin;Choi, Jiwoo;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.5
    • /
    • pp.127-135
    • /
    • 2020
  • In this paper, we propose an IoT-enabled solution for tour photography services with small-size investment and resources in the travel and tourism industries, being able to impact on economic, social, and cultural values. An IoT-enabled camera is developed based on an open hardware and software platform complying with oneM2M, which can make traditional embedded systems oneM2M-compliant devices due to a middleware solution called TAS (thing adaptation software). IoT cameras deployed around photo zones in a tour site could be remotely controlled via an IoT gateway with a Web-based application on a smartphone. Users would perform a pan and tilt camera control if they want and then take and download a perfect photo picture (even though they are away from the tour site). We expect that the proposed solution will promote the deployment IoT-enabled technologies in tour and travel industries which are important parts of the tertiary sector.

A Study on Interworking of Intelligent IoT Semantic Information Using IoT-Lite Ontology (IoT-Lite 온톨로지를 활용한 지능형 사물인터넷 시맨틱 정보연동에 관한 연구)

  • Park, Jong Sub;Hong, June Seok;Kim, Wooju
    • Journal of Information Technology Services
    • /
    • v.16 no.2
    • /
    • pp.111-127
    • /
    • 2017
  • Computing Performance, sensor, storage, memory, and network costs have been steadily declining, and IoT services have recently become more active. The Internet of Things is linked with Big Data to create new business, and public institutions and corporations are hurry to import Internet of things. As the importance of the Internet of things has increased, the number of devices supporting the IoT has rapidly increased. With the development of the Internet of Things, various types of Internet services are being developed. For this reason, there is an increasing demand for IoT service designers and developers for IoT service case automatic search technology. IoT service designers can avoid duplication with existing services through service case retrieval and developers can save cost and time by combining existing reusable service equipment. This paper proposes IoT-Lite ontology for IoT and Semantic Web service to solve the above-mentioned problems. The existing ontologies for IoT, despite its many advantages, are not widely used by developers because it has not overcome the relatively slow drawbacks of increasing complexity and searching for development. To complement this, this study uses the IoT-Lite ontology introduced by W3C as a model and a semantic web service for automatic system retrieval. 3D camera, GPS, and 9-axis sensor, and IoT-Lite designed by IoT-Lite technique are integrated with the semantic technique and implemented directly.

Recommendation Technique using Social Network in Internet of Things Environment (사물인터넷 환경에서 소셜 네트워크를 기반으로 한 정보 추천 기법)

  • Kim, Sungrim;Kwon, Joonhee
    • Journal of the Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.1
    • /
    • pp.47-57
    • /
    • 2015
  • Recently, Internet of Things (IoT) have become popular for research and development in many areas. IoT makes a new intelligent network between things, between things and persons, and between persons themselves. Social network service technology is in its infancy, but, it has many benefits. Adjacent users in a social network tend to trust each other more than random pairs of users in the network. In this paper, we propose recommendation technique using social network in Internet of Things environment. We study previous researches about information recommendation, IoT, and social IoT. We proposed SIoT_P(Social IoT Prediction) using social relationships and item-based collaborative filtering. Also, we proposed SR(Social Relationship) using four social relationships (Ownership Object Relationship, Co-Location Object Relationship, Social Object Relationship, Parental Object Relationship). We describe a recommendation scenario using our proposed method.