• Title, Summary, Keyword: Mobile application model

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An Empirical Study on Success Factors of Special-Purpose Mobile Applications: Focusing on the Mobile Campus Application of A University (특수목적용 모바일 앱의 성공요인에 관한 실증연구: A 대학교 모바일 캠퍼스 앱을 중심으로)

  • Cho, Woo-Chul;Lim, Jay-Ick;Yang, Sung-Byung
    • Knowledge Management Research
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    • v.15 no.3
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    • pp.13-36
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    • 2014
  • Recently, with the increasing popularity of smartphones, mobile applications have been being used in various sectors. In these environments, some mobile applications are being made for special purposes. The mobile campus application is one exemplary type of such special-purpose mobile applications, which have unique characteristics that allow only designated users, belonging to a specific group, to access and use relevant knowledge. The aim of this study is to identify and investigate critical success factors of mobile campus applications based on the DeLone & McLean's information systems (IS) success model and to find unique characteristics of mobile campus applications, compared to general-purpose mobile applications. In order to empirically test our research model, 199 samples were collected from students who actually had experience of using the mobile campus application of A university at least once. The findings of the structural equation modeling using SmartPLS 2.0 confirmed the DeLone & McLean's IS success model, with the exception for relationships between service quality and user satisfaction/intention to use. Moreover, the moderating role of sense of belonging to school on the relationships between quality-related factors (i.e., information, system, and service qualities) and success-related factors (i.e., user satisfaction and intention to use) was examined.

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Design of Quality Evaluation Model for Mobile Application (모바일애플리케이션 품질평가 모델 설계)

  • Suh, Jee-Hoon;Choi, Jae-Hyun;Kim, Jong-Bae;Park, Jea-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2451-2461
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    • 2014
  • Mobile application is software executing on smart devices regardless of the time and place. Many individuals and companies have provided a lot of mobile applications services. However, there is not certain standard in terms of application's quality evaluation because study is deficient compared with increase amount of development of mobile application. Moreover, mobile application basically has many special characteristics. For these reasons mobile application is required special standard of quality different from general software. To satisfy these needs, I design and propose mobile application evaluation model. Evaluation model is mapped by characteristics of mobile application based on ISO/IEC 25000's quality characteristics and propose each quality characteristics and metrics. For verification, scenario-based studies were applied to quality model and carried out.

Implementation of Telebiometrics Application System Using Mobile Device

  • Shin, Yong-Nyuo;Kim, Jae-Sung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.1
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    • pp.34-40
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    • 2014
  • Today, with the wide use of mobile devices, the amount of business transactions conducted through such devices is increasing drastically. However, there are several limitations in the area of authentication for mobile use, which requires strong authentication mechanisms to satisfy security and convenience requirements. The proposed model and application system provide a framework to ensure the security and reliability of the flow of biometric information for telebiometric applications using mobile devices. We also specify protocols for each model and implement a mobile telebiometric application to improve security vulnerabilities compared to storage in a microSD match on card (MOC) based on the proposed model. As a consequence of this implementation, we propose substantial guidelines for security countermeasures from both technical and managerial perspectives in order to establish a safe mobile environment for the use of telebiometric systems.

Development of a Customer Management Application and a Mobile Advertisement Model based on PUSH Technology (PUSH 기술 기반 모바일 광고 모델 및 고객관리 앱 개발)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.193-199
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    • 2015
  • PUSH technology is a technology that can transfer server information without user's request and it is very useful in various areas along with mobile applications. This paper suggest a suitable application model that can utilizes the PUSH technology and mobile devices by finding a useful area. For this, AdMan, a mobile application which can utilize the PUSH technology and mobile devices has been developed. AdMan is a mobile application that developed once and can be able to run on both Android and iOS based mobile devices, since it was developed by using a tool called m-Bizmaker. AdMan is a customer management and advertisement system that can bring big efficiency by utilizing the PUSH technology and mobile application under the today's mobile environment, and it is a good model of ICT technology application of modern society. As an application that can maximize the utilization of the PUSH technology and mobile devices, AdMan can realize better effectiveness if it run on a PUSH server.

Study on the Effect of the Usability and Usefulness of Mobile Application Programs on Buying Intention

  • Oh, Young-Sam
    • The Journal of Distribution Science
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    • v.11 no.11
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    • pp.41-47
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    • 2013
  • Purpose -This paper aims to understand how easy and convenient it is for consumers to use mobile services. A mobile service combines hardware and software with information technology. To specifically meet the needs of users of mobile applications, the context of usability was identified in consumer mobile services. Research Design, Data, and Methodology - For usability measurement and evaluation, appliances and software were the main target: this applied to an expanding range, such as a Personal Digital Assistant (PDA), mobile phones, and wired and wireless integrated services. This study extended the Technology Acceptance Model (TAM) by examining the roles of two characteristics of mobile applications'usage: usability and usefulness. Results - The study tested the research model using a structural equation modeling (SEM) technique. Results showed no significant differences between the two models. Usability comprised learnability, efficiency, memorability, errors, and satisfaction: the motivation for using a mobile application was understood as being the usefulness and easy-of-use of the mobile application. This empirical study validated the proposed research model and hypotheses, and found that the hypotheses could be supported. Finally, the phenomena derived from the causal relationships in usability were identified, and their implications considered.

Quality Testing Model of Mobile RFID Middleware (모바일 RFID 미들웨어 품질 평가 모델)

  • Jung, Hye-Jung
    • The Journal of Information Technology
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    • v.10 no.4
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    • pp.85-93
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    • 2007
  • RFID applied in many area. I think that RFID enlarge for our life more and more. The application technology of RFID change the Mobile RFID using mobile phone and PDF etc. I think, Mobile RFID enlarge application technology gradually. In this paper, we propose the quality measurement metrics for mobile RFID middleware. I propose the quality testing model for interoperability and security of mobile RFID middleware. We examine the international standard for mobile RFID and software testing. In this paper, I proposed the evaluation model of mobile RFID middleware on the basis of international standard ISO/IEC 9126-2 and ISO/IEC 25000 series.

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Analysis of Applying the Mobile BIM Application based on Cloud Computing (클라우드 컴퓨팅 기반의 모바일 BIM 애플리케이션 적용성 분석)

  • Jun, Jin-Woo;Lee, Sang-Heon;Eom, Shin-Jo
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.342-352
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    • 2012
  • As a futuristic construction model, building information model (BIM) based project management system (PMIS) and mobile BIM simulator apps have been showing visible sign. However, researches on the BIM based 3D simulator using mobile device are hard to find result from limitation of mobile device (slow speed at huge 3D file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying application of mobile BIM apps based on cloud computing. Total 8 BIM cloud apps were selected and analyzed in the 5 application feasibility characteristics (speed, view, inquiry, markup, and usability). This research would be essential phase to construct BIM based mobile project management system using cloud computing in the future.

The Integration of Mobile GIS and Spatio-temporal Database for Evaluating Space-time Accessibility of an Individual: An Approach Based on Time Geography Model

  • Lee Yang-Won;Shibasaki Ryosuke
    • Proceedings of the KSRS Conference
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    • pp.753-758
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    • 2005
  • This study attempts at building an integrated GIS computing framework for evaluating space-time accessibility of an individual with the approach of time geography model. The proposed method is based on the integration of mobile GIS and object-relational spatio-temporal database. Three components are central to our system: ( i ) mobile GIS application that transmits spatio-temporal trajectory data of an individual; ( ii ) spatio-temporal database server that incorporates the time geography model; and (iii) geovisualization client that provides time geographic queries to the spatio-temporal database. As for the mobile GIS application, spatio-temporal trajectory data collected by GPS-PDA client is automatically transmitted to the database server through mobile data management middleware. The spatio-temporal database server implemented by extending a generic DBMS provides spatio-temporal objects, functions and query languages. The geovisualization client illustrates 3D visual results of the queries about space-time path. space-time prism and space-time accessibility. This study shows a method of integrating mobile GIS and DBMS for time geography application, and presents an appropriate spatio-temporal data model for evaluating space-time accessibility of an individual.

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The Effects of Mobile Application Quality on Satisfaction and Intention to Pay Mobile Application (모바일 애플리케이션의 품질이 사용자 만족과 애플리케이션 지불의도에 미치는 영향)

  • Kim, Sang-Hyun;Park, Hyun-Sun
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.81-109
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    • 2011
  • The increase in the number of smartphone users has recently been steep, which started to offer companies and individuals more opportunities to enter into a new business field. Furthermore, the smartphone applications have become one of the hottest topics inside and outside the mobile industry. Still the market is in its infancy and intention to pay of charged application of most smartphone users is relatively low. However, rate of charged application in appstore is expected to be increase steadily for some years to come. In this perspective, it is important to consider the smartphone mobile application. Research on smartphone application is still in its early stage. Thus, the purpose of this study is to find what are the effective factors on user satisfaction and intention to pay of mobile application. Based on information system success model, we proposed system quality(stability, usability, security), information quality(timeliness, accuracy, enjoyment) and service quality(reactivity, reliability, empathy) as factors to effect on user satisfaction in mobile application. The results showed that stability, usability, timeliness, accuracy, enjoyment, reactivity and empathy affected significantly user satisfaction. The relationship among satisfaction and intention to pay of mobile application was significantly supported. The implications of the findings is that firms and individual developers of mobile application should focus on customer retention through enhancing satisfaction and quality.

DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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