• Title, Summary, Keyword: class design study

Search Result 1,598, Processing Time 0.051 seconds

Display Design Suggestion for Silver Class

  • Cho, Kwang-Soo;Lee, Hee-Chang
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • /
    • pp.299-302
    • /
    • 2009
  • This study is a study on Silver Class' percipience on mobile phone's LCD and a research has been conducted for configuration of an effective menu. First of all, the minimum sizes for Silver Class to perceive LCDs of mobile phones and sizes of icons or fonts within the LCDs were measured, and icons easily perceived by Silver Class were analyzed for configuring menu. These measurements it to understand what kind of display configuration has the highest demand by comparing a general public group in their 25 to 35 and a Silver Class group above 65 and suggest an alternative for that.

  • PDF

A Study on the Design Characteristics based on the Distinction Strategies of Korean Main City Department Stores - through the analysis of case studies from 1990 to present - (우리나라 주요 도심 백화점의 차별화 전략에 따른 디자인 특성에 관한 연구 - 1990년대 이후 현재까지 사례분석을 중심으로 -)

  • 김현관;최상헌
    • Korean Institute of Interior Design Journal
    • /
    • no.39
    • /
    • pp.92-99
    • /
    • 2003
  • Big 3 Korean department stores - Lotte, Hyundai, and Shinsegae have pursued a differentiation strategy in order to survive the era of big-bang. This study has proposed to present a frame work with which we can recognize the character of design, which is pertinent to a differentiation strategy. The results of study are as follow ; 1) Lotte department store reveals the 3 strategies - location, composition and specialization strategy and the character of design has traditional, high class and neutral disposition. 2) Hyundai department store reveals high class strategy and the character of design has high class and modern disposition. 3) Shinsegae department store reveals high class and specialization strategies and the character of design has high class, tradition and modem disposition.

The Study on Design of the 5kW Class Inline Micro-Turbine (5kW급 인라인 마이크로 수차 설계에 대한 연구)

  • Park, Sang-Eun;Roh, Hyung-Woon
    • The KSFM Journal of Fluid Machinery
    • /
    • v.15 no.3
    • /
    • pp.32-38
    • /
    • 2012
  • This paper is aimed to propose the design database(DB) of the inline micro-turbine for 5kW class. CFD analysis is performed to investigate the effect of a turbine on each parameter. This study showed that RadhaKrishna's data is different from the 5kW class in the low-head and the micro-turbine. Therefore, new DB for the design of inline micro-turbine for 5kW class could be needed. This study configured new design DB for the design of inline micro-turbine for 5kW class. The DB of this study showed that the optimal hub ratio(Dp/DR), the optimal body ratio(Db/DR) and the optimal range of body length ratio(Lh/DR) is 50%, 1.1 and 2.3 to 2.9, respectively.

The Effect of Brainwriting Instruction on Students' Experimental Design and Scientific Communication Ability in Elementary Science Class (초등과학에서 브레인라이팅 활용 수업이 학생의 실험설계능력과 과학적 의사소통능력에 미치는 효과)

  • Lee, Woo-Min;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
    • /
    • v.38 no.4
    • /
    • pp.475-483
    • /
    • 2019
  • The purpose of this study was to investigate the effect of brainwriting instruction on students' experimental design and scientific communication ability in elementary science class. For this purpose, a brainwriting learning for science class was developed and applied. The objects of this study were the 4th graders of both an experimental class (24 students) and a comparative class (24 students) at the N elementary school located in Incheon city. The results of the study were as follows; First, as a result of examining the difference in the experimental design ability between experimental group and comparative group, the experimental group showed higher than the comparative group, it was statistically significant difference(p<.05). Second, a scientific communication ability of the experimental group after applying this program was higher, it was statistically significant differences (p<.05).

Conceptual Clothing Design Process Using Cooperative Learning Strategies: Senior Clothing Design Class

  • Sohn, MyungHee;Kim, Dong-Eun
    • Fashion, Industry and Education
    • /
    • v.14 no.1
    • /
    • pp.59-68
    • /
    • 2016
  • This paper identified the source of inspiration to cooperatively design a fashion collection from US undergraduate clothing design students and addressed how to implement team-based learning strategy to conceptual clothing design in class. Data was collected from the total of 51 students in a senior clothing design course at a large 4-year university in the US. The assigned project for this class was to develop a group collection under a same theme. Each student worked with his/her team member(s) to create an outfit and the entire class worked as a group to create a cohesive collection. The study showed that the sources of inspiration for the themes/concepts came from 11categories: historic era/old Hollywood glamour, shape/line/structure/architectural, fairy tales movies, nature/abstract, circus/mysterious, occasion/place, object, designer/artist, futuristic, culture, and various movies. To implement cooperative learning strategies in the clothing design class, a total of five class presentation/discussion sessions were held for theme/concept decision, fabric decision, design decision, test garment evaluation and design modification, and final products. Throughout the design process, team-based learning strategy promoted students' engagement and participation and inspired their critical thinking skills for making decisions within a team.

A Teaching Model for Capstone Design Class in English Education (영어수업에서의 캡스톤디자인 수업 모델)

  • Kim, Ji-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.12
    • /
    • pp.1-8
    • /
    • 2019
  • The purpose of this study is (1) to present a model for Capstone design class in English education, and (2) to recognize students' performance and perceptions about Capstone design class in English education. The participants were senior students majoring in English education. The Capstone design class model was developed, applied, and evaluated after changing 'English-American Culture' subject to 'Capstone Design for English-American Culture Education.' In this study, the class design, performance procedures, derived topics, and examples of performance outcomes were presented. The classes were also evaluated through an understanding evaluation of English-American culture, task performance and final outcome evaluation, a descriptive satisfaction assessment of students, a lecture evaluation, and a teacher's self-reflection assessment. As the result, the average score of a class that applies Capstone design was higher than that of a class that does not apply the Capstone design. There were many positive opinions regarding the Capstone design class. In addition, the teacher's self-reflection indicated that students should be exposed to such design from the beginning.

Exploring Topic Defining Patterns of Students in Interdisciplinary Capstone Design Class (캡스톤 디자인 수업에서 학생들의 주제 결정 패턴 탐색)

  • Byun, Moon Kyoung
    • Journal of Engineering Education Research
    • /
    • v.21 no.1
    • /
    • pp.14-26
    • /
    • 2018
  • The goal of this study was to explore topic defining patterns of students in interdisciplinary Capstone Design Class. Thematic analysis methodology was used to examine 85 Korean college students' lived experience of project topic generation which is for interdisciplinary capstone design class and Individual open-ended survey for constituted the data sources. Findings show four contexts of student's topic defining patterns using thematic analysis including (a) one leader's directed problem representation, (b) team common decision making after brainstorming, (c) empathy with professor proposed issue, (d) problems offered to students by corporate or research competitions. Based on research result, I could suggest instructional strategies of Capstone Design Class of teacher for helping their students' topic defining. It was necessary to minimize the opinions of the instructors at the beginning of class and minimize the number of team members. And also it provided a lot of opportunities to collaborate with companies in the topic selection process, it will help to develop the students' ability to determine the valuable topic in project.

A study on the propulsion shafting design of ice class vessel (대빙구조선박의 추진축계설계에 대한 연구)

  • Kim, Yang-Gon;Oh, Joo-Won;Kim, Yong-Cheol;Kim, Ue-Kan
    • Proceedings of the Korean Society of Marine Engineers Conference
    • /
    • /
    • pp.183-183
    • /
    • 2012
  • As as result of development of new voyage route, especially Baltic seas, it is necessary for the design to meet ice class requirements as vessels continue to increase in this route. For this reason Finish-Swedish ice class has recently amended a regulation on the propulsion shafting design and engine output required for the ships which will be navigable in the brash ice channels broken by ice-breakers in Baltic seas. Therefore, this study shows the appropriate calculation methods for the design of engine output and propulsion shafting system based on ice class requirements.

  • PDF

Qualitative Analysis of the Creative Design Process of Elementary School Students in STEAM Class (STEAM 수업에서 나타난 초등학생의 창의적 설계 과정 질적 분석)

  • Jeon, Jeong-Hee;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
    • /
    • v.37 no.2
    • /
    • pp.93-109
    • /
    • 2018
  • The purpose of this study was to analyze the character of the creative design processes that appear at the creative design stage of the design thinking based on STEAM class and what factors affect the creative design process. Students who served as the subjects of this study were 4 elementary school students. We developed the design thinking based on STEAM program to look more specific the creative design process. The project was conducted with a total of 12 sheets of paper materials. The conclusions of this study are as follows. First, the problem solving process of the design thinking based on STEAM classes is not anticipatory and is cyclical and complex. So, teachers should provide sufficient time for students to create and simulate ideas and accept the solving problems through trial and error. Second, Having presented the STEAM class as a practical problem in the real world, there was less fear of students' failure and heightened motivation and enthusiasm. Providing with the real topic and open questions in classrooms can lead to students' voluntary participation in the classroom. Third, In the design thinking based on STEAM class, students develop concrete ideas through visualization courses. The group of students made the best solutions through communication.

A Case Study of a Living Lab based Engineering Design Class : When and How do Students Learn? (리빙랩 기반 공학설계교육의 경험과 평가 : 학생들은 언제, 어떻게 배우는가?)

  • Han, Kyonghee;Choi, Moonhee
    • Journal of Engineering Education Research
    • /
    • v.21 no.4
    • /
    • pp.10-19
    • /
    • 2018
  • This study introduces an engineering design class which is experimental in a sense that it is planned and implemented with three key concepts such as learner-centered education, living lab and community based learning. With the class run in being connected with one regional community in Seoul, it focuses on its educational effects acquired through the living lab-based approach. And this research investigates the student's experiences of when, what and how they learn in a learner-centered class. It shows that, rather than taking professor's one dimensional lectures in classroom, the students learn actively when they face with the problem in the field. Students have come to carry out engineering design from the perspective of stakeholders, not from the supplier or producer's perspective in the process of meeting with the problem in reality. Team based collaborative activities are crucial in the entire design process. More importantly, students' design products have been transformed into more useful and meaningful ones as stakeholders of the local community have participated into the students' works. However, we need to recognize that there are some important issues that need to be solved institutionally and systematically in order for such educations to spread. This study suggests several educational arrangements for those issues.