Effect on Audio Play Latency for Real-Time HMD-Based Headphone Listening

HMD를 이용한 오디오 재생 기술에서 Latency의 영향 분석

  • Published : 2014.10.29

Abstract

A minimally appropriate time delay of audio data processing is investigated for rendering virtual sound source direction in real-time head-tracking environment under headphone listening. Less than 3.7 degree of angular mismatch should be maintained in order to keep desired sound source directions in virtually fixed while listeners are rotating their head in a horizontal plane. The angular mismatch is proportional to speed of head rotation and data processing delay. For 20 degree/s head rotation, which is a relatively slow head-movement case, less than total of 63ms data processing delay should be considered.

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