Hidden-Surface Removal in 3D Graphics for Real Time Animation

실시간 처리를 위한 3차원 그래픽스 은폐면 제거

  • 김응곤 (국방과학연구소) ;
  • 박종안 (조선대학교 전자공학과) ;
  • 송철 (조선대학교 전산기공학과) ;
  • 김준현 (조선대학교 전자공학과)
  • Published : 1989.12.01

Abstract

This paper proposes the hidden surface removal algorithm for real time animation. The proposed algorithm can process concave polyhedrons in real time and apply to an object that penetrates others by dividing a surface into multiple surfaces. The algorithm has been implemented on IRIS workstation running Berkeley 4.2 UNIX and the program has been written in C language. The effectiveness of this algorithm is shown by flight simulation of the aircraft with several flight paths.

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