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NURBS Post-Processing of Linear Tool Path

미소직선 공구경로의 NURBS 변환

  • 김수진 (한국과학기술원 대학원 기계공학과) ;
  • 최인휴 (한국과학기술원 대학원 기계공학과) ;
  • 양민양 (한국과학기술원 기계공학과)
  • Published : 2003.07.01

Abstract

NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good fur precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied and the machining result of NURBS tool path was compared with that of linear tool path. The N-post including both a post-processing and a virtual machining software was developed. The N-Post transforms linear tool path to NURBS tool path and quickly shades a machined product on OpenGL view, while comparing a machined surface with a original CAD one. A virtulal machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error and machining time of post-processed NURBS tool path were investigated.

Keywords

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