Modeling and Simulation of Human Knee Joint in Three Dimension By Using the Method of Optimal Triangular Patches

최단 거리 삼각형 패치 형성법을 이용한 무릎 관절의 3차원 형상 모델링과 시뮬레이션

  • 문병영 (부산대 항공우주공학부) ;
  • 손권 (부산대학교 기계공학부) ;
  • 김광훈 (부산대 기계설계대학원) ;
  • 서정탁 (부산대 의과대학정형외과)
  • Published : 2003.12.01

Abstract

Many people are exposed to accidents by vehicles or sports. The most frequent injuries by these accidents is concerned with a knee joint. The three-dimensional surface model of a knee is needed for dynamic analysis of knee motion and knee reconstruction. three-dimensional motion data of a knee joint were obtained using X-ray and precise magnetic sensors. The surface data of a femur and a tibia were obtained using cross-sectional pictures by CT. The three-dimensional surface models of a femur and a tibia were made by the method of optimal triangular patch. Using obtained motion data, we simulated the motion of three-dimensional knee joint model.

Keywords

References

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