Computer Game Immersion and Children's Psychosocial/Behavioral Characteristics

아동의 컴퓨터게임 몰두성향과 심리사회 및 행동적 특성에 관한 연구

  • 송숙자 (전주교육대학교 군산부설초등학교) ;
  • 심희옥 (군산대학교 생활과학부 아동가족학 전공)
  • Received : 2003.06.30
  • Accepted : 2003.07.28
  • Published : 2003.10.01

Abstract

Data for this study on computer game immersion were collected from 538 1st through 6th grade students with the use of questionnaires. Instruments included the computer immersion scale, and the self-concept, social avoidance and anxiety, aggression, and impulsiveness scales. Results showed that boys were more involved in computer games than girls, and 6th graders were more immersed than 1st through 5th graders. Self-concept, social anxiety, aggression, and impulsivity differed by degree of computer game immersion. Aggression was the most powerful explanation of computer game immersion. Children higher in impulsivity and social anxiety were more involved in computer games. Children higher in self-concept were less involved in computer games.

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