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An Efficient Method for Interactive Cloth Simulation

효율적인 대화형 천 시뮬레이션 기법

  • 정대현 (경북대학교 대학원 컴퓨터공학과) ;
  • 김구진 (경북대학교 컴퓨터공학과) ;
  • 백낙훈 (경북대학교 전자전기컴퓨터학부) ;
  • 유관우 (경북대학교 컴퓨터공학과)
  • Published : 2005.08.01

Abstract

We present an interactive cloth simulation method based on the mass-spring model, which is the most widely used one in the field of cloth animation. We focus especially on the case where relatively strong forces are applied on relatively small number of mass-points. Through distributing the forces on some specific points to the overall mass-points, our method simulates the cloth in pseudo-real time. Given a deformed cloth, we start from resolving the super-elasticity effect using Provot's dynamic inverse method [9]. In the next stage, we adjust the angles between neighboring mass-points, to finally remove the unexpected zigzags due to the previous super-elasticity resolving stage.

본 논문에서는 질점-스프링 모델(mass-spring model)에 기반한 대화형 천 시뮬레이션(interactive cloth simulation) 기법을 제시하며, 특히 소수의 질점들(mass-points)에 상대적으로 강한 힘이 가해졌을 경우 사실적으로 천을 시뮬레이션하는 방법에 초점을 맞추었다. 본 논문에서 제시하는 방법은 소수의 점들에 대해 가해진 힘을 모든 질점들에 분산시킴으로써 의사 실시간(pseudo real-time) 내에 시뮬레이션을 수행하며, 이는 기존의 방법들에 비해 수행속도 면에서 매우 효율적이다. 또한, Provot[9]의 역동역학 방법(inverse dynamic method)을 사용하여 초탄성(super-elasticity) 현상을 해결한 뒤, 인접한 질점 간의 각도를 조정함으로써 초탄성 효과에 의해 발생하는 지그재그(zigzag) 현상을 제거하여 사실적으로 천을 시뮬레이션한다.

Keywords

References

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