참고문헌
- David H. Eberly, '3D Game Engine Design,' Morgan Kaufmann, May, 2001
- L. Garber, 'The wild world of 3D graphics chips,' IEEE Computer, Vol. 33, no. 9, pp. 12-16, Sep. 2000 https://doi.org/10.1109/MC.2000.868692
- Udo Flohr, '3-D for Everyone,' Byte, pp.76-88, Oct. 1996
- Foley, VanDam, Feiner, Hughes, 'Computer Graphics Principle and Practice,' Addison & Wesley, June 1996
- Tomas Akenine-Moller, Eric Haines, 'Real-Time Rendering,' AK Peters, Dec 2002
- J. G. Torborg, 'A Parallel Processor Architecture for Graphics Arithmetic Operations,' Proceeding of SIGGRAPH '87, pp.197-204, 1987 https://doi.org/10.1145/37401.37426
- Behrooz Parhami, 'Computer Arithmetic Algorithms and Hardware Design,' Oxford University Press, pp.128-211, 2000
- Jeong, Woo Kyeong 'A SIMD-DSPIFPU for High-Performance Embedded Microprocessors' Master's Theis, 2002
- Jong-Chul Jeong, Woo-Chan Park, Woong Jeong, Tack-Don Han, Moon-Key Lee ' A Cost-Effective Pipelined Divider with a Small Lookup Table' IEEE Transaction, pp489-495, 2004 https://doi.org/10.1109/TC.2004.1268407
- Hyun-Chul Shin, Jin-Aeon Lee, Lee-Sup Kim, 'A Hardware Cost Minimized Fast Phong Shader,' IEEE Transaction, pp297-304, 2001 https://doi.org/10.1109/92.924048
- Hyun-Chul Shin, 'A Hardware Implementation of fast Phong Shading using Taylor series approximation', Master Thesis, KAIST, Dec, 1997
- http://www.ssec.wisc.edu/brianpj Mesa.html
- Michael J, Schulte, KeFlt E, 'High-Speed Inverse Square Roots,' 14th IEEE Symposium, pp124-131, 1999 https://doi.org/10.1109/ARITH.1999.762837
- R. W. Stewart, R. Chapman, and T. Durrani, 'The Square Root in Signal Processing,' in Proceedings of Real-Time Signal Processing, pp.89-100, 1989
- Cheol-Ho Jeong, 'Design of an Effective Control and Execution Method for Geometry Engines and Rasterizers within Embedded 3D Graphics Accelerators,' Phd Thesis, Yonsei University, Dec, 2003
- F. Arakawa, O. Nishii, K Uchiyama, and N. Nakayama, 'SH4 RISe multimedia microprocessor,' IEEE Micro, Vol. 18, no. 2, pp.26-34, April 1998 https://doi.org/10.1109/40.671400
- Ju-ho Sohn, 'Design and Optimization of Geometry Acceleration for Portable 3D Graphics,' Master Thesis, KAIST, Dec, 2002
- Masatoshi Kameyama, Y oshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Y oshitsugu Inoue, Hiroyuki Kawai, '3D graphics LSI core for mobile phone Z3D,' Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, pp.60-67, 2003