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Resolving Occlusion Technique of Virtual Target on Real Image using DEM

DEM을 이용한 실영상기반 가상표적의 폐색처리기법

  • 차정희 (숭실대학교 정보미디어기술연구소) ;
  • 장효종 (숭실대학교 컴퓨터학과) ;
  • 김계영 (숭실대학교 컴퓨터학과)
  • Published : 2006.12.31

Abstract

For virtual target to be displaying on real image realistically, it is essential to determine the location of the virtual object together with producing the occlusions area after registering two world. In this paper, we propose the new method to solve occlusions which happens during virtual target moves according to the simulated route on real image. For this purpose, we first construct three dimensional virtual world by DEM of experimental area and register CCD camera image on it by visual clues. Next, we also propose a method to solve the occlusion using snake and picking algorithm which can extract the three dimensional information of the position happening occlusion in the image and can use it when target moves that area. In the experiment, we proved the effectiveness of the proposed method in the environment which a partial occlusions happens.

실 세계 영상에 가상표적을 효과적으로 전시하여 현실감을 높이려면 먼저 두 세계를 정합한 후 폐색영역을 산출하여 가상객체의 위치를 결정하는 것이 필수적이다. 본 논문에서는 실 영상위에 지정된 경로에 따라 가상표적을 이동시킬 때 발생하는 폐색문제를 해결하는 새로운 방법을 제안한다. 이를 위해 먼저 실험 영역의 DEM을 이용하여 3차원 가상세계를 생성하고 이를 CCD 카메라 영상과 시각적 단서를 이용하여 정합한다. 또한 스네이크 알고리즘과 픽킹 알고리즘을 이용하여 영상에서 폐색 처리될 지점의 3차원 정보를 산출하고 표적이동시 이를 이용하여 폐색문제를 해결하는 방법을 제안하였다 실험에서는 부분적 폐색이 발생하는 환경에서 제안한 방법의 유효성을 입증하였다.

Keywords

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