Survey on Consumer Preference for Developing Smart Clothing - Focused on the comparison for each age -

스마트 의류 개발(衣類 開發)을 위한 소비자 선호도 조사(消費者 選好度 調査) - 연령별 비교(年齡別 比較)를 중심(中心)으로 -

  • 황영미 (부산대학교 대학원 의류학과) ;
  • 이정란 (부산대학교 의류학과)
  • Published : 2006.09.30

Abstract

This study was conducted to survey and analyze the preference, and acceptance of smart clothing to the consumers with different age. A questionnaire with the objects of 530 consumers from the teens to the forties, in order to utilize the characteristics of consumers as basic materials for the planning of smart clothing, which is reasonably designed to have both of function and fashion, by checking the characteristics of consumers. The results are as follows; 1. The interest degree of fashion was the highest in the 20's and the acceptance degree showed the medial frequency in all age groups. In terms of the analysis result regarding general persons and professionals, professionals showed higher frequency distribution in both interest degree and acceptance degree than general persons. 2. When a comparison for each age, general person, and professional was made, more than the majority of all could not recognize the terms and concept about the smart clothing, but in terms of the favorable impression, more than the majority answered that it interests them. 3. More than the majority of the objects of this survey responded that they have a purchase intention and in terms of the desired purchase price, the price below 500,000 won showed the most frequency. In terms of the reason of wearing the smart clothing, they responded that they can select needed functions, and in terms of an occurring problem, they answered that it is the high cost of economic burdens.

Keywords

References

  1. 안영무(2002), ꡒ디지털 시대의 의류 신소재, 학문사, pp.213
  2. 장애란, 현명관 (2003), "디지털 의복(Digital Clothing)에 표현된 디지털 패러다임", 한국복식학회지, 53(4), pp.31-47
  3. 조현승, 김용준, 김후성, 서정훈, 이선영, 이 주현, 황은수(2005), "트레킹 조깅을 위한 스마트 스포츠 웨어의 프로토타입 개발", 감성과학회지, 8(3), pp.213-220
  4. 김유경(2005), "smart clothing 연구방법론에 관한고찰", 한국디자인문화학회지, 11(3), pp.28-36
  5. Lucy Dune & Susan Ashdown. (2003), "Smart Systems": Wearable Integration of Integration of Intelligent Technology
  6. Aaron Toney & Lucy Dunne. (2004), "A Shoulder Pad Insert Vibrotactile Display"
  7. Jun Rekimoto (2001), Gesture Wrist and GesturePad: Unobtrusive Wearable Interaction Devices
  8. 이주현 (2004),"일상생활용 디지털 의류", 섬유기술과 산업, 제8권 1호
  9. 안영무 (2003),"입는 컴퓨터의 개발 실례", 한국염색가공학회지, 15(2), pp.51-57
  10. 박희주, 이주현 (2002), "동작인식형 디지털 웨어의 의류 상품화 가능성 탐색과 디자인 프로토타입(Design Prototype)의 제안 (I)", 한국감성과학회, 춘계학술대회논문집, pp.366-372
  11. 삼성디자인넷 www.samsungdesign.net