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A Data Driven Motion Generation for Driving Simulators Using Motion Texture

모션 텍스처를 이용한 차량 시뮬레이터의 통합

  • 차무현 (한국과학기술원 기계공학과) ;
  • 한순흥 (한국과학기술원 기계공학과)
  • Published : 2007.07.01

Abstract

To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

Keywords

References

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