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Modeling of the Inspection Environment of Construction Safety Appling Simulation Formalism

비행슈팅게임 게임의 만족도 향상을 위한 인공감정의 개발과 적용

  • 함준석 (숭실대학교 미디어학부 대학원) ;
  • 박준형 (숭실대학교 미디어학부 대학원) ;
  • 고일주 (숭실대학교 미디어학부)
  • Received : 2008.02.25
  • Accepted : 2008.03.08
  • Published : 2008.03.30

Abstract

I Previous scrolling-shooter games cannot represent various emotions of characters as a personality and situations, so it can only represent simple and momentary emotions. This paper purpose to develop and applying an artificial emotion which gives emotional responses and actions to character as a personality and situations of a character. So we proposed an artificial emotion that receives emotional stimulus, analyzes what emotion will be generated, controls various emotions by a personality and time, and exports a current emotion. To visualize and to test an artificial emotion, We made a scrolling shooter game which has two characters who have a different personality each other. And we applied an artificial emotion to that game, modified it to be able to change status as emotions. To estimate a satisfaction of a artificial emotion for a scrolling-shooter game, we made up a question to two groups-one has people who likes a scrolling shooter game, the other has people who doesn't.

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