Authoring Personal Virtual Studio Using Tangible Augmented Reality

탠저블 증강현실을 활용한 개인용 가상스튜디오 저작

  • 이규원 (전남대학교 산업공학과) ;
  • 이재열 (전남대학교 산업공학과) ;
  • 남지승 (전남대학교 전자컴퓨터공학부) ;
  • 홍성훈 (전남대학교 전자컴퓨터공학부)
  • Published : 2008.04.30

Abstract

Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

Keywords

References

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