마커의 가려짐을 해결하여 증강현실을 이용한 안정적 영어 학습 컨텐츠에 대한 연구

The Study of Stable Child English Education Content Using Augmented Reality Solving the Hide of Marker

  • Jeon, Soo-Jin (Department of Electronics & Electrical Engineering, Dankook University) ;
  • Kim, Young-Seop (Department of Electronics Engineering, Dankook University)
  • 투고 : 2010.12.02
  • 심사 : 2010.12.17
  • 발행 : 2010.12.31

초록

In this study, the 3- dimensional (3-D) learning contents are suggested using 'Augmented Reality' instead of existing 2-dimensional (2-D) learning methods. At the present, there are some 2-D learning methods using texts, image, pictures, and videos called e-learning. However, these one-way 2-D methods have some disadvantages such as declining learner's immersion and concentration. Thus, the 3-D learning contents using 'Augmented Reality' are suggested to compensate the disadvantages. According to the development of information technology (IT), the augmented reality has many applications to the era of ubiquitous. However, there are some disadvantages when learners use these contents as following; non-augmenting by partially hiding from makers and declining concentration by patterns of the makers. In this study, the beneficial marker which can solve this non-augmenting phenomenon is suggested.

키워드

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