References
- Cristian, F., "Probabilistic clock synchronization", Distributed Computing, Vol.3, No.3 (1989), pp.146-158. https://doi.org/10.1007/BF01784024
- Gusella, R. and S. Zatti, "The accuracy of the clock synchronization achieved by TEM PO in Berkeley UNIX 4.3BSD", IEEE Transactions on Software Engineering, Vol.15, No.7(1989).
- Hong, E., D. Lee, E. Park, and K. Kang, "An efficient synchronization mechanism transmission adapting to heterogeneous delay in networked virtual environments", Proc. of SPIE/ACM MMCN, (2003), pp.24-33.
- Lee, C., H. Choi, and Y.-M. Kwon, "Networked Collaborative Group Cheerleading Technology", Proc. International Symposium on Ubiquitous VR, Gwangju, Korea, (2010), pp. 20-23.
- Lin, Y., K. Gou, and S. Pau, "Sync-MS:Synchronized message service for real-time multi-player distributed games", Proc. of the 10th IEEE Int'l Conf. on Network Protocols, (2002), pp.155-164.
- Paik, D., C.-H. Yun, and J. Hwang, "Effective message synchronization methods for multiplayer online games with map", Computers in Human Behavior, Vol.24(2008), pp. 2477-2485 https://doi.org/10.1016/j.chb.2008.03.004
- Precision Time Protocol, http://en.wikipedia. org/wiki/Precision_Time_Protocol.
- RFC5905, "Network Time Protocol Version 4 : Protocol and Algorithms Specification", IETF RFC, http://tools.ietf.org/html/rfc5905.
- "RFC792, INTERNET CONTROL MESSAGE PROTOCOL", IETF RFC, http://tools.ietf. org/html/rfc792.
- Search Engine, Google, http://www.google.com.
- WIKIPEDIA, "ClockSynchronization", http:// en.wikipedia.org/wiki/Clock_synchronization.
- WIKIPEDIA, Network Time Protocol, http:// en.wikipedia.org/wiki/Network_Time_Proto col.
- WIKIPEDIA, "Round-trip delay time", http:// en.wikipedia.org/wiki/Round-trip_delay_time.
- WIKIPEDIA, "Ping", http://en.wikipedia.org/ wiki/Ping.