DOI QR코드

DOI QR Code

Design of Driver License Simulation Model Using 3D Graphics

3D 그래픽을 적용한 운전면허 시뮬레이터 설계

  • Won, Ji-Woon (School of Computer Sciences & Engineering, KOREATECH) ;
  • Hong, Jinpyo (School of Computer Sciences & Engineering, KOREATECH)
  • 원지운 (한국기술교육대학교 컴퓨터공학부) ;
  • 홍진표 (한국기술교육대학교 컴퓨터공학부)
  • Received : 2013.09.27
  • Accepted : 2013.11.08
  • Published : 2013.06.30

Abstract

Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

최근 시뮬레이션 환경 구축은 모든 분야에 걸쳐서 중요한 이슈로 떠오르고 있다. 특히 비행기나 우주선과 같은 한 번 작동 하는데 많은 비용이 드는 기기의 훈련일 경우, 실제 기기와 같은 환경을 시뮬레이터로 구축하여 놓음으로써 막대한 비용의 절감과 함께, 실전에서와 같은 훈련 효과를 가져올 수가 있다. 이에 우리는 일반 운전학원에서 운전 면허 획득을 위한 연습시 차량의 부족과 많은 인원으로 인해 대기 시간이 많이 지연되고 있음에 착안하여, 운전 연습에 맞는 시뮬레이터를 개발한다. 운전 연습에 적합한 시뮬레이터인 3D 레이싱 게임에 착안하여, 운전 면허 실습을 위한 컴퓨터 3D시뮬레이션 모델을 제안하고, 이를 사용하여 사람들이 실제 운행을 하는 것처럼 핸들을 조작하는 시뮬레이션 환경을 제공한다. 본 논문은 컴퓨터 3D 시뮬레이션을 활용하여 운전 연습 모델을 모델링하고, 이 모델링을 사용하여 시뮬레이터를 제작하여 활용하는 것에 관한 연구이다.

Keywords

References

  1. Y. Kang, Game development techniques. Seoul: Information Publishing Group, 2002.
  2. B. P. Zeigler, H. Praehofer, and T. G. Kim, Theory of Modeling and Simulation Second Edition: Integrating Discrete Event and Continuous Complex Dynamic Systems, 2nd ed. Academic Press, 2000.
  3. J. H. Cho, D. C. Choi, S. C. Yoo, and W. S. Lee, "PC-Based Real-time Driving Simulation," The Korea Society For Simulation '2000 Fall Conference Papers', pp. 192-197, 2000.
  4. Y. J. Lee, "Missile flight test system simulator," Defense Science & Technology Plus, vol. 15, 2005
  5. H. S. Seo and T. H. Cho, "An application of blackboard architecture for the coordination among the security systems," Simulation Modelling Practice and Theory, vol. 11, no. 3-4, pp. 269-284, Jul. 2003. https://doi.org/10.1016/S1569-190X(03)00061-3
  6. H. S. Seo and T. H. Cho, "Simulation Model Design of Security System based on Policy-Based Framework,"SimulationTransactions of The Society for Modeling and Simulation International, vol. 79, no. 9, pp. 515-527, Sep. 2003. https://doi.org/10.1177/003759703040430
  7. H. S. Seo, "Network security agent DEVS simulation modeling," Simulation Modelling Practice and Theory, vol. 14, no. 5, pp. 481-492, Jul. 2006. https://doi.org/10.1016/j.simpat.2005.08.010
  8. Free open source game and simulation engine developed by Disney and maintained by Carnegie Mellon University's Entertainment Technology Center [internet]. Available:http://www.panda3d.org/.
  9. G. S. Lee, Python, 2th ed. Bucheon: Freelec, 2005.
  10. H. W. Nam, 3DS MAX Design. Seoul: Information Publishing Group, 2006.