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A Research on Gamification Methodology for Korean Language Education

한국어 교육을 위한 게임화 방법론 연구

  • Kwon, Chong-San (Graduate School of Convergence Science and Technology in Seoul National University) ;
  • Woo, Tack (Advanced Institutes of Convergence Technology)
  • 권종산 (서울대학교 융합과학기술대학원) ;
  • 우탁 (차세대융합기술연구원)
  • Received : 2012.11.19
  • Accepted : 2013.02.01
  • Published : 2013.02.20

Abstract

In this paper we proposed a gamification methodology for Korean language education. We suggested gamification elements that increased the fun factor and induced immersion by analyzing the successful gamification cases which can be classified into three types; management, Implementation, and self-expression. Then, we analyzed Korean learning theory and methods to extract four key aspects, listening, speaking, vocabulary and culture from eight Korean learning function. Finally, by using Korean Wave contents, we proposed a Korean learning gamification methodology based on the gamification elements and the extracted four key aspects.

본 논문에서는 한국어 교육에 효과적으로 활용 할 수 있는 게임화 방법론을 제안하였다. 게임화 성공사례들을 분석하여 재미요소를 증가시키고 몰입을 유도할 수 있는 게임화 요소들을 도출하였으며 운영적 측면, 실행적 측면, 자기 표현적 측면의 세 가지로 분류하였다. 그리고 한국어 학습이론과 다양한 한국어 교수법들을 분석하여 한국어 학습 8기능 중 듣기, 말하기, 어휘, 문화를 게임화 적용을 위한 우선요소로 선별하였다. 선별된 기능들을 최근의 한국의 문화를 대표하는 한류 콘텐츠위에 순환 구조의 학습틀로 구성하고 앞에서 도출한 게임화 요소들을 적용한 게임화 방법론을 제시하였다.

Keywords

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  1. A Study on Development Direction of Public Interest Contents through Gamification Case Analyses in Domestic and Foreign Environmental Fields vol.14, pp.5, 2014, https://doi.org/10.7583/JKGS.2014.14.5.161