Effects of a Virtual Reality Training Program on Balance and Lower Muscular Strength of Parkinson's Disease Patients

가상현실 운동프로그램이 파킨슨병 환자의 균형 및 하지 근력에 미치는 효과

  • Lee, Dong-Kyu (Department of Physical Therapy, Graduate School, Nambu University) ;
  • Kim, Eun-Kyung (Department of Physical Therapy, Seonam University) ;
  • Kim, Yong-Nam (Department of Physical Therapy, Nambu University) ;
  • Kim, Yong-Seong (Department of Physical Therapy, Nambu University) ;
  • Hwang, Tae-Yeon (Department of Physical Therapy, Chunnam Techno University)
  • 이동규 (남부대학교 보건경영대학원 물리치료학과) ;
  • 김은경 (서남대학교 물리치료학과) ;
  • 김용남 (남부대학교 물리치료학과) ;
  • 김용성 (남부대학교 물리치료학과) ;
  • 황태연 (전남과학대학교 물리치료학과)
  • Received : 2013.03.14
  • Accepted : 2013.04.15
  • Published : 2013.04.25

Abstract

Purpose: The purpose of the study was to investigate the effect of a training program using virtual reality on the balance and lower muscular strength of Parkinson's disease patients. Methods: The study included 22 patients with Parkinson's disease who were arbitrarily classified into 2 groups: 11 patients in the experimental group and 11 patients in the control group. Balance was measured with the Berg balance scale (BBS), the functional reach test (FRT), one-leg stance test (OLST), and the timed up and go test (TUG); whereas, lower muscular strength was measured with the sit-to-stand test (STS). Ping-Pong, bowling, and tennis were selected for virtual reality training for the experimental group, and were performed for 30 minutes 3 times a week for 8 weeks. The control group did not undergo any of the virtual reality training programs. Results: A significant difference was observed in the BBS, FRT, OLST, TUG, and STS results within the experimental group that underwent the virtual reality training program. On the other hand, no significant difference was observed in the BBS, FRT, OLST, TUG, and STS values within the control groups. Conclusion: In conclusion, the virtual reality training program positively affects the balance and lower muscular strength in Parkinson's disease patients. This result indicates the possibility of application of the virtual reality training program to the management for Parkinson's disease patients, and highlights the need for the development and application of more efficient virtual reality training programs in the future.

Keywords

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