DOI QR코드

DOI QR Code

장애 아동 플레이어 능력의 차이에 따른 기능성 게임 효과의 차이

Effect of Serious Games on Disability Player Performance by Ability Levels

  • 권정민 (서울교육대학교 유아.특수교육과)
  • 투고 : 2015.11.10
  • 심사 : 2015.12.15
  • 발행 : 2015.12.20

초록

본 연구에서는 기능성 게임을 이용하여 지적장애를 가진 청소년의 직무 기술을 훈련하면서 플레이어의 수행 능력 차이에 따른 게임의 효과의 차이를 살펴보았다. 총 31명의 장애 청소년이 통제집단이 있는 사전, 사후 실험에 참여하였다. 플레이어의 수행능력으로 나누어 분석한 결과 상, 중, 하 중 "중"에 속하는 학생들이 가장 변화의 폭이 큰 것으로 나타났다. 이러한 결과로 기능성 게임은 다양한 장애 수준 중 "중"정도의 능력을 가진 학생들에게 가장 큰 영향을 미친다는 점을 알 수 있고 게임을 이용한 훈련은 장애아동의 생산성 향상 훈련에 효과적일 수 있다는 점을 알 수 있다.

In this research, the effect of serious game on the task performance of adolescents with intellectual disabilities was investigated. A total of 31 students participated in a pre-post-with-control-group-design study. Results indicate that among the high-, moderate-, and low- ability students, the moderate-ability students gained the most from the game, in both speed and accuracy. From the results we can understand that game-based training has the most effect on the moderate level students. Also, the findings of this study show that serious games can be effective training tools for this population.

키워드

참고문헌

  1. Department of Education, Employment and Workplace Relations. Employer perspectives on recruiting people with disability and the role of Disability Employment Services. Canberra: Author. Retrieved from http://www.deewr.gov.au/Employment/ResearchStatistics/ProgEval/Pages/EmployerPerspectivesonDES.aspx., 2011.
  2. International Labour Office, "World Employment Report 2004-2005: Employment, productivity, and poverty reduction (Geneva)", 2005.
  3. J. Graffam, K. Smith, A. Shinkfield, U. Polzin, "Employer benefits and costs of employing a person with a disability", Journal of Vocational Rehabilitation, vol.17, pp.251-263, 2002.
  4. N. Brewer, G.A. Smith, "Cognitive processes for monitoring and regulating speed and accuracy of responding in mental retardation: A methodology", American Journal of Mental Deficiency, Vol.87, No.2, pp. 211-222, 1982.
  5. G.L. Rarick, "Motor performance of mentally retarded children", In G.L. Rarick (Ed.), Physical activity: Human growth and development, pp.225-256, Academic Press, 1973.
  6. C. Hanley-Maxwell, F.R.Rusch, J. Chadsey-Rusch, A. Renzaglia. "Reported factors contributing to job terminations of individuals with severe disabilities", The Journal of the Association for Persons with Severe Handicaps, Vol. 11, No. 1, pp. 45-52, 1986. https://doi.org/10.1177/154079698601100106
  7. Hempleman, B. and Longhi. D., "Employment outcomes for supported employment clients in the Division of Vocational Rehabilitation", Report 10.09a, Washington State, 1996.
  8. Michael, D. and Chen, S., "Serious games: Games the educate, train, and inform", Course Technology, 2006.
  9. Ritterfeld, U., Cody, M., & Vorderer, P., "Serious games: Mechanisms and effects", Routeledge, 2009.
  10. J. Kwon, "Job training of persons with intellectual disabilities using serious games: content analysis for gamification of occupational training textbook", Korea Computer Game Society Journal, Vol.25, No. 4, 2012.
  11. J. Kwon, "A pilot study on the job skills training game for adolescents with intellectual disabilities", Disability and Employment, Vol.21, No.1, 2011.
  12. J Kwon, "Serious game content proposal for children with autism spectrum disorder", Korea Game Society, Vol.24, No.3, pp.65-73, 2011.
  13. Vogt, P. "Dictionary of statistics & methodology: A nontechnical guide for the social sciences", 3rd Ed., p.40, Sage, 2005.
  14. L. Mechling, D. Gast, & E. Fields, "Evaluation of a portable DVD player and system of least prompts to self-prompt cooking task completion by young adults with moderate intellectual disabilities", The Journal of Special Education, Vol. 42, No. 3, pp.179-190, 2008. https://doi.org/10.1177/0022466907313348
  15. L. Mechling, & F. Ortega-Hurndon, "Computer-based video instruction to teach young adults with moderate intellectual disabilities to perform multiple step job tasks in a generalized setting", Education and Training in Developmental Disabilities, Vol. 42, pp.24-37, 2007.