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융합인재교육(STEAM)을 위한 애니메이션 교육콘텐츠 모형 제안

Development of a Model of Animation Education Contents applied in STEAM

  • 장세영 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • 투고 : 2014.12.23
  • 심사 : 2015.02.20
  • 발행 : 2015.02.28

초록

본 연구는 융합인재교육(STEAM)에서 애니메이션 교육의 가능성을 살펴보고, 기존의 기능적 표현의 애니메이션 교육이 아닌 융합인재교육(STEAM)을 위한 애니메이션 교육안을 제안하고자 하였다. 이를 위해 먼저, 애니메이션의 융합적 특성을 살펴보고, 융합적 사고에 의해 창의적 역량을 발휘할 수 있는 애니메이션 교육 내용을 분류하였다. 그리고, 마지막으로 포가티(Fogarty)의 융합방법에 따른 STEAM 애니메이션 교육 모형을 설계하였다. 본 연구의 결과는 다음과 같다. 애니메이션은 융합적 특성을 가진 매체로 STEAM의 Arts 영역에서 융합적 사고를 위한 교육적 효과를 가지고 있다. 그리고, 창의적 인성을 가진 융합 인재 양성 교육에 기여할 수 있을 것이다.

The purpose of this research is to study possibilities of animation education in art centered STEAM. We suggest not the animation education contents model of a functional skills of the past but the one for STEAM. In order to suggest the role of animation education, we should first study the convergence values of animation. And this study make a curriculum of animation for the creativity by convergence thinking. Finally, this study build the animation class model applied in STEAM by Fogarty's integrated education method. By studying, we can get the result that animation has the convergence characteristics and it has the effective role of art centered STEAM education for the convergence thinking. Also, it is expected that the results of this study will contribute to education and training of convergence of the global talent with creativity in STEAM.

키워드

참고문헌

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