DOI QR코드

DOI QR Code

게임캐릭터의 패션스타일 유형 및 특성

Fashion Styles and Characteristics of Game Characters

  • Seo, Mi-Ra (Dept. of Game Engineering, TongMyong University) ;
  • Kim, Ae-Kyung (Dept. of Beauty Care, TongMyong University)
  • 투고 : 2014.12.15
  • 심사 : 2015.02.20
  • 발행 : 2015.02.28

초록

이 연구는 게임 캐릭터의 패션스타일을 분석하여 게임에 적합한 유형화를 제안하고, 유형별 특성을 정의하고자 한다. 수집된 자료를 유사한 스타일로 그룹핑하여 대표성을 띤 용어로 게임 캐릭터스타일을 새롭게 명명하였으며, 명명된 스타일은 캐릭터의 의상, 헤어스타일, 액세서리를 중심으로 Creative Style, Attractive Style, Grotesque Style, Usual Style, Suit Style 등 5가지로 분류하여 분석하였다. Creative Style은 창의적인 디자인으로 일부를 제거 및 첨가한 독창적인 스타일, Attractive Style은 노출이 많은 디자인, 신체에 피트한 디자인으로 성적인 매력을 표현하는 스타일, Grotesque Style은 엽기적이고 괴기스러우며, 음침한 분위기를 나타내는 스타일, Usual Style은 평범하고 현실적인 스타일, 마지막으로 Suit Style은 전신을 둘러싼 갑옷 스타일이다. 이 연구를 통해 캐릭터 패션스타일에 대해 게이머와 개발자간의 견해 차이를 좁혀 게임디자인의 경쟁력을 높일 수 있다.

This paper aims to propose the typology suitable for games by analyzing the fashion styles of game characters and define the characteristics by type. The data collected was classified into the style groups with similarities, and the game character styles were named using representative terms. Then, five styles were identified and analyzed with the focus on clothing, hairstyle, and accessories: Creative Style, Attractive Style, Grotesque Style, Usual Style, and Suit Style. Creative Style was the unique style with partial addition or removal as the creative design. Attractive Style expressed the sexual attraction by design with significant exposure of body parts and skintight design. Grotesque Style showed grotesque, eerie, and dreary design. Usual Style was a plain and practical style. Finally, Suit Style was a kind of armor covering the whole body. The analysis results in this paper will bridge the difference of opinions between gamers and developers related to fashion style and, finally, help to enhance the competitiveness of game design.

키워드

참고문헌

  1. Chul-Ho Paik, Researching preferred character aesthetic appeal to users and developers for MMORPG character design, Journal of Korea Digital Design, Vol.21 No.-, pp.69-78, 2009.
  2. Min-Ja Kim, "Costume Aesthetics", Kyomunsa, pp.98-99, 2013.
  3. Chen Pu, Ae-Kyung Kim, Kyoung-Hee Lee. The Design Characteristics of Form of Jean Fashion in Fashion Collections, The Korea Contents Society, Vol.12 No.12, pp.577-586, 2012. https://doi.org/10.5392/JKCA.2012.12.12.577
  4. Sun Young Kim, A Study on the Plasticity and Characteristics on Jump Suit Shown in the Modern Fashion, Korean Living Science Association, Vol.23 No.3, pp.515-527, 2014.
  5. Sul-Hi Lee, Min-Seok Kwon, Classifying Digital Game Genres, Journal of Korea Game Society, Vol.8 No.3, pp.3-14, 2008.
  6. Hyun-Ju Oh, A Study On the Formative Of The Game Character, Conference of The Korea Contents Association, Vol.2 No.2, pp.109-118, 2004.
  7. Jung-Lip Seo, Kyoung-Ok Jin, On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game, Journal of the Korean Society of Costume, Vol.54 No.3, pp.99-112, 2004.
  8. Hyo-Jin Lee, A-Rang Yang, The Ways in which Chothes worn by Game Characters as Expressed in Contemporary Fashion, Journal of the Korean Society of Costume, Vol.58 No.4, pp.86-98, 2008.
  9. Kyoung-Ok Jin, Jung-Lip Seo, The Analysis of Body-Image on the On-Line Game Lineage 2 Character Fashion, Journal of fashion business, Vol.8 No.5, pp.114-154, 2004.
  10. Jung-Lip Seo, The Ugliness Expressed in On-Line Game Character's Fashion on Cyber-Space, Journal of the Korean Society of Costume, Vol.56 No.1, pp.106-120, 2006.
  11. Min-Sun Lee, Application of Fashion Design to Mobile-Phone Game Character's Dress Design, Journal of the Korean Society of Costume, Vol.57 No.3, pp.63-77, 2007.
  12. Gi-Hyun Kim, "A Study on User-oriented game character creation system", M.A. dissertation, Hanyang University, pp.22-23, 2008.
  13. Shi-Kuk Kim, "Study on 3D game character design", Catholic University of Daegu, pp.4-5, 2001.
  14. Mi-Ra Seo, Sang-Jin Park, "Comparative Analysis of Game Character Fashion Images in Korea and China - Focused on Online Rhythm Action Games", Advances in Information Sciences and Service Sciences, Vol.5 No.15, pp.257-262, 2013. https://doi.org/10.4156/aiss.vol5.issue7.31
  15. Ji Hyun Kim, "A Study on Online Game Character Fashion Style", 2009 Conference of Korea Fashion & Constume Design Association, Vol.2009, No.12, pp.133-135, 2009.

피인용 문헌

  1. Analyzing Types of Styling through Character Customization Games vol.13, pp.5, 2015, https://doi.org/10.14400/JDC.2015.13.5.309