DOI QR코드

DOI QR Code

A Study on the Game Addiction of Children with Domestic Violence Experience

가정폭력을 경험한 아동의 게임중독 연구

  • Kim, Na-Ye (Dept. of Social Welfare, Chosun College of Science & Technology)
  • 김나예 (조선이공대학교 사회복지과)
  • Received : 2015.01.20
  • Accepted : 2015.02.02
  • Published : 2015.03.31

Abstract

The aim of this study is to identify whether the domestic violence experience of children has an impact on their game addition and to verify the direct effects and moderating effects of social support. The survey was conducted to the children who were 5th and 6th graders in Gwangju and Jeonnam. The responses from 328 subjects of domestic violence experience from were analyzed. The analytic results are as the following. When verifying the impact of a domestic violence experience of children on their game addiction, domestict violence was found as the key variable that has a negative impact on children's game addiction. The results indicated that children with higher levels of domestict violence more likely to have higher levels of game addiction. Furthermore, boy's addiction degree to game was higher than girls' and lower education levels of mother, higher grades were found to be associated with higher game addiction. The impact of children's social support on their game addiction was analyzed. The analytic results suggest that social support has a impact on their game addiction. In other words, higher social support means lower game addiction. The moderating effect of social support was analyzed. Social support check the moderating effect of domestic violence of children on their game addiction. The Implications of these findings were discussed.

본 연구는 아동의 가정폭력 경험이 게임중독에 영향을 미치는지를 알아보고자 하였으며, 사회적 지지의 직접효과와 조절효과를 검증하고자 하였다. 본 연구의 조사대상은 광주광역시와 전라남도 지역의 5,6학년 아동이며 가정폭력 경험이 있는 328명의 응답을 분석에 활용하였다. 연구의 주요결과는 다음과 같다. 아동의 가정폭력 경험이 게임중독에 미치는 영향을 검증한 결과, 가정폭력이 게임중독에 부정적인 영향을 미치는 주요 변인으로 확인되었으며 이는 아동의 가정폭력 경험이 높은 경우에 게임중독이 높은 것으로 해석된다. 또한 게임중독에 영향을 미치는 특성은 남학생이 여학생에 비해 게임중독 정도가 높았으며 학년이 높고 모의 교육수준이 낮을수록 게임중독이 높은 것으로 나타났다. 사회적 지지가 게임중독에 영향을 미치는 것으로 나타나 사회적 지지가 높을수록 게임중독이 낮은 것으로 해석할 수 있다. 아동의 가정폭력이 게임중독에 미치는 영향에 대하여 사회적 지지의 조절효과를 검증한 결과, 사회적 지지는 아동의 가정폭력 경험이 게임중독에 미치는 부정적 영향을 감소시키는 조절효과를 가지는 것으로 나타났다. 이상과 같은 결과를 토대로 게임중독 예방을 위한 제언을 하였다.

Keywords

References

  1. Ministry of Science ICT and Futurn Planning & National Information Society Agency, "Internet Addiction suvey in 2013", March, 2014. http://www.nia.or.kr.
  2. jekoo, "A Study of Computer game addiction and Peer relationships Function of Children," Sookmyung Women's University, December, 2002.
  3. nychoi and eghan, "Predictors of Children's and Adolescents' Game Addiction:Impulsivity, Communication with Parents and Expectation about the Internet Games", Korean Home Management Association, Vol. 24, No. 2, pp. 209-219, April, 2006.
  4. V. Brenner, "Psychology of computer use: XLVII. Parameters of internet use, abuse and addiction: The first 90 days of the internet usage survey", Psychological Reports, Vol. 80, pp. 879-882, June, 1997. https://doi.org/10.2466/pr0.1997.80.3.879
  5. sjkwon, khkim and hslee, "Computer Game Addiction and Physical Health of Korean Children: Mediating Effects of Anxiety", Survey Research, Vol. 6, No. 2, pp. 33-49, September, 2005.
  6. jhkim and jahan, "Maternal Parenting Behaviors, Social Supports, Children's Emotional Regulation, and Problem Behp0aviors According to Children's Addictive Level of Internet-game," Journal of Korean Council for Children & Rights, Vol. 14, No. 4, pp. 609-632, Winter, 2010.
  7. hwchung and sdoh, "The Difference between Aggression and Impulsiveness according to the State of the Internet Addiction of a Vocational High School Students in a Rural Area", Korean Journal of Counseling, Vol. 9, No. 2, pp. 601-614, June, 2008. https://doi.org/10.15703/kjc.9.2.200806.601
  8. shbyun and jmkim, "The Relationships Among Children's/Adolescents' Frequency Levels of Playing Internet Games, Motives for Playing Internet Games and Adaptation to School," The korean home management association, Vol. 25, No. 2, pp. 47-58, April, 2007.
  9. hylee, "(The) relationship between internet game addiction, depression, and anger in late childhood", Hanyang University, August, 2011.
  10. ygkwon and nwsong, "A study on the influence of internet game addiction on the anger", The Korean Society for Computer Game, Vol. 16, pp. 35-44, March, 2009.
  11. nyseo and emlim, "Infants' and Low-Grade Elementary Students' Internet Game Addiction Tendency and The Relationship Between Game Addiction Tendency and Personality Characteristics", The Korean Society for Child Education, Vol. 19, No. 4, pp. 163-175, November, 2010.
  12. shlee, "The Difference in Children's Moral Judgment and the Development Level According to the Computer Addiction Level", The Korean society for child education, Vol, 16, No. 4, pp. 33-44, November, 2007.
  13. kskim and khkim, "A Prediction Model for Internet Game Addiction in Adolescents : Using a Decision Tree Analysis," Journal of Korean Academy of Nursing, Vol. 40, No. 3, pp. 378-388, September, 2010. https://doi.org/10.4040/jkan.2010.40.3.378
  14. cbjo, "A study on the effect of family function on adolescents' violence delinquency and the verification of the mediating effect of internet game addiction", Yonsei University, February, 2008.
  15. sypark and hjmoon, "Trends in Child Internet Game Addiction as Induced by Family Strengths and Daily Stress Levels," The Korean Journal of the Human Development, Vol. 19, No. 1, pp. 143-162, March, 2012.
  16. tschoi and jyan, "The Effect of Psychological Environment of Home and Interpersonal Relationship Skills on Adolescents' Internet Game Addiction", The Korean Society for Computer Game, Vol. 23, No.2, pp. 131-140, December, 2010.
  17. hskim, kcchae and yjrhim, "Familial Characteristics of Internet Overuse Adolescents", Journal of the Korean Neuropsychiatric Association, Vol. 43, No. 6, pp. 733-739, November, 2004.
  18. hjkim, "(The) relationship between adolescent the experience of domestic violence and internet game addiction : The mediating effect of aggressiveness, and the moderating effect of self-regulation ability", Chungbuk National University, February, 2010.
  19. sgpark, "Analysis of risk factors leading adolescents to excessive use of internet", Seoul university, January, 2003.
  20. Ministry of gender Equality & Family, "Family violence suvey in 2013", 2013. http://www.mogef.go.kr
  21. amcho and hjbang, "The effects of parent, teacher, and friend social support on adolescents' game addiction", Korean Journal of Youth Studies, Vol. 10, No. 1, pp. 249-275, March, 2003.
  22. yhcho, "The effects of adolescents' social support and game goals on the Internet Game addiction," Hanyang University, June, 2004.
  23. Hae-Kyung Lee, "Social and Psychological Variables Predicting Violence Game Addiction of Adolescents in the Internet", The Korean Journal of Developmental Psychology, Vol. 14, No. 4, pp. 55-79, 2002.
  24. K. S. Young, "Internet addiction: symptoms, evaluation and treatment, in Innovations in Clinical Practice," A Source Book, L. VandeCreek and T. Jackson, eds., FL: Professional Resource Press, Vol. 17, pp. 19-31, January, 1999.
  25. K. S. Young, "Psychology of computer use: XL. Addictive use of the internet a case that breaks the stereotype," Psychol Reports, Vol. 79, pp. 899-902, August, 1996. https://doi.org/10.2466/pr0.1996.79.3.899
  26. yblee and nykim, "The goals on the internet game addiction", Impact of Abuse Experience of Children from Multicultural Families on Their Adjustment to Schools: Focused on Moderating Effect of Social Support", Journal of the Korean Society of Child Welfare, Vol. 39, pp. 151-180, September, 2012.
  27. jsshin and yblee, "The Effects of Social Supports on Psychosocial Well-being of the Unemployed," Korean journal of social welfare, No. 37, pp. 241-269, April, 1999.
  28. P. T. Davies, and E. M. Cummings, "Marital conflict and child adjustment: An emotional security hypothesis". Psychological Bulletin, Vol. 116, 387-411, November, 1994. https://doi.org/10.1037/0033-2909.116.3.387
  29. jywon, "(The) effects of Marital conflict on child abuse and emotional maladjustment of children's behavior," Ewha Womans University, February, 1999.
  30. T. Miyazaki, T. Ishikawa, A. Nakata, T. Sakurai, A. Miki, N. Kawakami, O. Fujita, F. Kobayashi, T. Haratani, H. Iimori, S. Sakami, Y. Fujioka, and N. Kawamura, "Association between perceived social support and Th1 dominance". Biol. Psychol, Vol. 70, September, 2005.
  31. Samuel, O. S., "Moderating Effects of Resilience, Self-Esteem and Social Support on Adolescents' Reactions to Violence," Asian Social Science, Vol. 6, No. 12, pp. 101-110, 2010.
  32. Viswesvaran, C., Sanchez, J. I., & Fisher, J., "The role of social support in the process of work stress: A meta-analysis." journal of Vocational Behavior, Vol. 54, pp. 314-334, 1999. https://doi.org/10.1006/jvbe.1998.1661
  33. jykim, jhlee and ywyoon, "Pathway from Domestic Violence to Adolescents'Internet Game Addiction-Focusing on Mediating Effect of Parental Attachment" Korean Journal of Social Welfare, Vol. 63, No. 4, pp. 59-82, October, 2011. https://doi.org/10.20970/kasw.2011.63.4.003
  34. nykim, "Studyon Impact of Abuse Experience Level of Children in Multicultural Families on Their Adjustment to Schools: Focused on Moderating Effect of Children's Resilience and Social Support", Konkuk University, February, 2012.
  35. jhkim, "Compared to perceptions of parent attitudes andsocial support according to the trend of youth Internet addiction," AjuUniversity, August, 2002.
  36. jhum, "Research of Factors that affect Teenage Internet Game Addiction," Dongduk University, February, 2008.
  37. msyoon and yolee, "A Structural Model of the Relationships among Perceived Social Support, Computer Game Addiction, and Academic Achoevement," The Korea Journal of Education Methodolgy Studies, Vol. 17, No. 2, pp. 183-196, 2005.
  38. jhkwon, "Verification of a Relational Model among Adolescents' Game Addiction, Social Support, and Problem Behavior," The Korea Journal of Counseling, Vol. 9, No. 2, pp. 675-688, June, 2008. https://doi.org/10.15703/kjc.9.2.200806.675
  39. jmlee and yhlee, "Valdity and Relibilty of the Korean version of Multidimensional Students' Life Satisfaction Scale (K-MSLSS)," The Korea Journal of Development Psychology, Vol. 18, No. 2, pp. 121-137, 2005.
  40. sylee, "The Influence of the Internet Game Addiction on Social Problem Solving Ability and Communication Style", Korea University, June, 2000.
  41. jypark, "The impact of family resilience and social support affecting the psychological welfare of single parents and their adolescents", Chonnam National University, August, 2011.
  42. jhkim, "A study on the impact of family-violence experience to the act of sexual violence among adolescents: the mediating effect of addiction to indecent internet materials, Sungkyul University, February, 2010.
  43. mkkim, "The Influence of Adolescents' Psychological Variables and Attachment with Parents upon Internet Game Addicts and Cellular Phone Addicts", The Korean Journal of Human Development, Vol. 19, No. 4, pp. 1-22, December, 2012.
  44. knlee, " The Individual and Environmental Variables that Affect Children's Game Addiction Tendency", Journal of Korean Home Economics Association, Vol. 42, No. 4, pp. 99-118, April, 2004.
  45. yhchoi, bdsuh and ehchoi, "Stress and Social Support Accoring to Internet addiction", Journal of Korean Academy of Community Health Nursing, Vol. 18, No. 3, pp. 452-459, September, 2007.
  46. hjin, "Moderating Effects of Social Support and Self-Regulating Skills on the Relationship between Academic Stress and Game Addiction", Incheon University, February, 2010.
  47. M. A. Shotton, "Computer addiction? A study of computer dependency," New York: Taylor & Francis, 1989.
  48. hjbang and amcho, "Relationship between Family Function and Adolescents' Internet Game-related Behavior," The Korean Journal of Developmental Psychology, Vol. 16, No. 1, pp. 1-22, 2003.
  49. dkyang, "The Relationships between Adolescent's Sensation seeking, Internet Addiction Tendency, and Internet-related Delinquency," The Korean Journal of Youth Studies, Vol. 7, No. 2, pp. 117-136, November, 2000.
  50. sjju and dhjwa, "A Prediction Model for Internet Game Addicted Adolescents: Focusing on Socioeconomic and Family related Traits", The Korean Journal of Youth Studies, Vol. 18, No. 5, pp. 165-191, May, 2011.
  51. S. Cohen, and J. Hoberman, J., "Positive events and social supports of life change stress". Journal of Applied Social Psychology, Vol. 2, pp. 99-125, 1983.