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A Study of the Regional Industrial Ecosystem on Game Industry: Focused on Game Contents Business in Seongnam

게임 산업의 지역산업생태계 분석 연구 : 성남의 게임콘텐츠산업을 중심으로

  • Leem, Eeksu (Graduate School of Culture Technology KAIST) ;
  • Woo, Tack (Digital Contents, College of Arts and Design, Kyung Hee University)
  • 임익수 (카이스트 문화기술대학원) ;
  • 우탁 (경희대학교 예술디자인대학 디지털 콘텐츠학과)
  • Received : 2015.05.14
  • Accepted : 2015.06.09
  • Published : 2015.06.20

Abstract

The aim of this study is to suggest the strategy and policy to promote world class game industrial complex through the analysis of game contents business ecosystem in Seongnam. As a result of analysis, At present of the game contents industry in Seongnam as ecosystem is challenged in many-side as followings. 1)Lack of interaction between core game contents businesses and extended network businesses in same area. 2)Imbalanced relationships between game contents conglomerate and small and medium sized businesses. 3)Insufficient game contents optimized human resource and development program. This study provides a stepping stone for regional industrial ecosystem of game industry and new possibilities of application about regional industry analysis.

본 연구는 판교를 포함하는 성남지역을 세계적인 게임 산업 클러스터로 육성하기 위한 정책과제를 제안하기 위하여, 산업생태계 이론에 근거 하여 성남 지역의 게임콘텐츠 산업생태계를 분석하였다. 먼저 성남 가치사슬 구조를 분석한 결과, 중핵 업종과 확장된 네트워크의 상호작용을 활성화하기 위한 정책과 노력이 요구 되었다. 두 번째 기업 간 연관 관계를 분석한 결과, 지역 내 강소 게임 업체 지원을 통한 건전한 생태계 육성 정책이 요구 되었다. 마지막으로 혁신자원과 환경을 분석해본 결과, 산업인력양성을 위한 교육적 생태계 구축이 시급히 요구 되었다. 본 연구의 의의는 산업생태계 이론을 활용하여 게임콘텐츠 산업을 분석할 수 있는 기반을 마련한 점과 정책적 과제를 도출함으로서, 지역산업 분석 연구에 대한 새로운 가능성을 제안했다는 점을 들 수 있다.

Keywords

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