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용접인력양성을 위한 가상용접훈련 시뮬레이터 효과성 분석

A study on the analysis effectiveness of the virtual welding simulator for welding manpower development

  • 최유진 ((주)토탈소프트뱅크) ;
  • 김중영 (한국폴리텍 V대학 익산캠퍼스 산업설비과) ;
  • 신상호 ((주)토탈소프트뱅크 의공학연구소) ;
  • 김상열 (부산대학교 국제전문대학원)
  • 투고 : 2014.10.28
  • 심사 : 2015.05.28
  • 발행 : 2015.06.30

초록

Welding is one of the most fundamental and necessary work in the industry that demand sophistication of skilled workers. This study is to introduce welding simulator as a training tool, to verify its effectiveness and to measure satisfaction of the trainees. A group of freshman students at a Korea Polytechnics College in their twenties with less experience of welding participated in the study. They were divided into two groups and took a traditional training course (comparison group) and a training course with welding simulator applied reality/haptic technology (experimental group) for same hours respectively. To evaluate training effect, a national certificate test and a survey based on Phillips' ROI (Return on Investment) methodology were conducted by the students and the college respectively. And satisfaction survey among the students based on Kirkpatrick's Four-Level Evaluation Model was also carried out. The results showed that all students in the experimental group passed the national certificate test and the ROI of the experimental group for five years were 110% higher than the comparison group. Furthermore, 25% more students in the experimental group replied "very satisfied" about the overall training course and 75% more students in the same group found that the simulation was very similar to the real welding.

키워드

참고문헌

  1. Dong-Sik Jo, Yong-Wan Kim, Ung-Yeon Yang, Gun A. Lee, Jin-Sung Choi and Ki-Hong Kim, Virtual Reality Based Welding Training Simulator, Abstract of KWJS, 53 (2010), 49-49 (in Korean)
  2. Eun-Young Jung, Evaluation of Practical Exercises Using an Intravenous Simulator Incorporating Virtual Reality and Haptic Technologies, The Graduate School, Ajou University, (2011), 1-10 (in Korean)
  3. D. Kirkpatrick m, Great ideas revisited, Training & Development, 50-1 (1996), 54-59
  4. J. Phillips, Return on Investment : in training and performance improvement programs, Gulf Publishing Company, (1997), 42-47
  5. R. Reiser, J. Dempsey, Trends and issues in Instructional Design and Technology, Upper Saddle River, (2002), 336-341
  6. Eugene Choi, A study of the training and development effectiveness for domestic manpower of port using the virtual welding simulator, Graduate School of International Studies, Pusan National University, (2013), 37-40 (in Korean)