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Study on Fun factor in Smartphone Convergence Game - Focusing on the Defense and Plunder

스마트폰 융복합 게임의 재미요인 분석 - 수성과 약탈을 중심으로

  • Kim, In-Su (KwangWoon University, Graduate School of Information & contents) ;
  • Jung, Hyung-Won (KwangWoon University, Graduate School of Information & contents) ;
  • Kim, Tae-Gyu (KwangWoon University, Graduate School of Information & contents)
  • 김인수 (광운대학교 정보콘텐츠 대학원) ;
  • 정형원 (광운대학교 정보콘텐츠 대학원) ;
  • 김태규 (광운대학교 정보콘텐츠 대학원)
  • Received : 2014.04.30
  • Accepted : 2015.07.20
  • Published : 2015.07.28

Abstract

Smartphone game market, smart phone appeared on the market and soon developed rapidly, generation change is happening. Generally, Smartphone games are only short-lived super cell's Clash of Clans is gaining popularity for over two years. So Clash of Clans this game with hold most characteristic elements of the defense and plunder on the subject analyzed the fun factor. In order to analyze the defense and plunder elements were prepared Clash of Clans and Kings of Thieves in cases. Two of the cases, depending on the fun theory Preparation, A sense of space, A solid core machanic, A range of challenge, A range of abilities required to solve the encounter and Skill required in using the abilities were evaluated in the fun factor analysis of defense and plunder elements.

스마트폰 게임시장은 스마트폰이 시장에 나타나고 얼마 되지 않아 엄청난 속도로 발전하며 세대교체가 일어나고 있다. 일반적으로 스마트폰 게임은 수명이 짧지만 Supercell 사의 클래시 오브 클랜은 2년 넘는 시간동안 꾸준한 인기를 얻고 있다. 그렇기 때문에 클래시 오브 클랜이 가지는 가장 특징적인 게임 요소인 수성과 약탈을 주제로 잡아 재미요인을 분석하였다. 수성과 약탈 요소를 분석하기 위해서 클래시 오브 클랜과 다른 형태의 수성과 약탈 요소를 가진 게임인 도둑의 왕을 사례로 하였다. 두 가지의 사례를 라프 코스터의 재미이론에 따라 준비, 공간감, 정연한 핵심구조, 일련의 도전, 대결을 위해 필요한 능력, 능력을 사용하기 위한 기술로 분석하여 수성과 약탈 요소의 재미 요인을 알아 보았다.

Keywords

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