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Display Synchronization Scheme for Flight Simulator Considering Frame Per Second

프레임률을 고려한 항공기 시뮬레이터의 영상 동기화 방안

  • Lee, SunYoung (Gyeongsang National University, Engineering Research Institute) ;
  • Mun, Dae-Han (Gyeongsang National University, Engineering Research Institute) ;
  • Lee, ChungJae (Gyeongsang National University, Engineering Research Institute) ;
  • Kim, Ki-Il (Gyeongsang National University, Engineering Research Institute)
  • Received : 2015.03.03
  • Accepted : 2015.05.28
  • Published : 2016.02.29

Abstract

According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.

Keywords

References

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