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The Development of Serious Game to Improve Cognitive Ability for Children with Borderline Intelligence

경계선 지능 아동을 위한 인지능력 향상 기능성 게임 개발

  • Hong, Inseok (Dept. of Human ICT Convergence, Sungkyunkwan University) ;
  • Choi, Youngmee (Div. of Media Software, Sungkyul University) ;
  • Yoon, Taebok (Dept. of Computer Software, Seoil University)
  • 홍인석 (성균관대학교 휴먼ICT융합학과) ;
  • 최영미 (성결대학교 미디어소프트웨어학부) ;
  • 윤태복 (서일대학교 컴퓨터소프트웨어과)
  • Received : 2016.02.07
  • Accepted : 2016.04.03
  • Published : 2016.04.20

Abstract

Recently, the number of children who are required to take special care are increasing because of the fast-changing society and the environment factor. Among them, most children in poor family are leading to Children with borderline intelligence, so urgent action are needed to prevent this situation. This study is conducted to establish the reason why children with borderline intelligence are taking place. In addition, this study embodies serious game as a solution which is able to prevent and cure this children with borderline intelligence problem. This game was made to improve weak memory, concentration and judgment of children with borderline intelligence and was verified in effectiveness by thirty people and experts.

최근 급변하는 우리 사회와 환경요소들로 인하여 보살핌을 필요로 하는 아동의 수가 증가 하고 있다. 이 중 불우하고 빈곤한 가정에 속하는 아동들은 경계선 지능 아동으로 이어지는 경우가 대다수이며 이를 예방하기 위한 시급한 조치가 필요한 실정이다. 본 연구는 경계선 지능 아동이 발생하는 원인을 규명하여 이를 예방하고 치료할 수 있는 하나의 해결방안으로 기능성 게임을 구현했다. 해당 게임은 경계선 지능 아동의 취약한 기억력, 집중력, 판단력 향상을 목표로 제작하였으며 관련분야 전문가와 일반인 30명 대상으로 자문 및 실험하여 효과성이 있음을 확인하였다.

Keywords

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