A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education

레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구

  • Shin, Youn-Soon (Department of Computer Science and Engineering, Dongguk University) ;
  • Sohn, Dai-Geun (Department of Computer Science and Engineering, Dongguk University) ;
  • Lee, Kyung-Ho (Department of Computer Science and Engineering, Dongguk University) ;
  • Hong, Sung-Ho (Department of Computer Science and Engineering, Dongguk University) ;
  • Lee, Kangwoo (Department of Computer Science and Engineering, Dongguk University) ;
  • Jung, Jin-Woo (Department of Computer Science and Engineering, Dongguk University)
  • 신연순 (동국대학교 컴퓨터공학과) ;
  • 손대근 (동국대학교 컴퓨터공학과) ;
  • 이경호 (동국대학교 컴퓨터공학과) ;
  • 홍성호 (동국대학교 컴퓨터공학과) ;
  • 이강우 (동국대학교 컴퓨터공학과) ;
  • 정진우 (동국대학교 컴퓨터공학과)
  • Received : 2015.10.12
  • Accepted : 2016.03.25
  • Published : 2016.03.31

Abstract

This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.

Keywords

References

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