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Glass ceiling in video games: Unequal gender status in Pokémon Series

게임에서의 유리천장: 포켓몬 시리즈의 불평등 성 지위

  • Han, Sukhee (Dept. of Media Communication, Graduate School, Hanyang University)
  • 한석희 (한양대학교 미디어커뮤니케이션학과 대학원)
  • Received : 2017.11.09
  • Accepted : 2017.12.20
  • Published : 2017.12.20

Abstract

This study explores the gender status of $Pok{\acute{e}}mon$ Series by analyzing the aspects of male/male-dominated $Pok{\acute{e}}mons$ and female/female-dominated $Pok{\acute{e}}mons$. Counting from the First Generation to the Seventh Generation $Pok{\acute{e}}mon$, there are 802 characters. Each $Pok{\acute{e}}mon$ has different gender ratio; the one $Pok{\acute{e}}mon$ could have more "possibility" to become male, female, equal, or genderless when he/she is born. This study examines those $Pok{\acute{e}}mons$ in three criteria: 1) Frequency 2) Stats 3) Diversification of Type, and it compares them based on their gender. $Pok{\acute{e}}mon$ Series is different than other video games as it provides many characters ($Pok{\acute{e}}mons$). Thus, it helps the audience to view the gender status of video game characters more closely and meaningfully.

본 연구는 포켓몬 시리즈의 남성/남성 지배 포켓몬들과 여성/여성 지배 포켓몬들의 특징을 분석하면서 포켓몬 시리즈의 성 지위에 대해 탐구한다. 1세대부터 8세대까지 802의 포켓몬 캐릭터가 존재한다. 각 포켓몬들은 태어날 때 다른 성 비율을 지니고 있다: 하나의 포켓몬은 남성, 여성, 동등, 무성의 "확률"을 지니고 있다. 본 연구를 이러한 포켓몬들은 3가지 기준으로 분석 한다: 1) 출연 빈도 2) 능력 3) 종류의 다양성, 그리고 이것을 성별의 기준으로 비교한다. 포켓몬 시리즈는 다른 비디오 게임과 다르게 다양한 캐릭터들을 제공한다. 그러므로 이는 사람들이 비디오 게임 캐릭터들의 성 지위를 보다 깊고 의미 있게 볼 수 있도록 도와준다.

Keywords

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