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A Study on the Development of Digital Yut Playing System Based on Physical Computing

피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구

  • Koh, Byoungoh (Dept. of Computer Education, Gongju National Univ. of Education)
  • 고병오 (공주교육대학교 컴퓨터교육과)
  • Received : 2017.05.02
  • Accepted : 2017.05.16
  • Published : 2017.06.30

Abstract

The artificial intelligence, robot technology, Internet of things, and life sciences that create added value while dramatically transforming human life have been highlighted in the fourth industrial revolution, the next industrial revolution. In order to adapt to the 4th industry, it is necessary to educate students to develop fusion thinking and computing thinking ability. Therefore, in this study, we developed a digital Yut Playing system based on physical computing, reflecting STEAM and decomposition, pattern recognition, abstraction, and algorithm design, which are components of computing thinking. By experiencing the developed system and applying it to education, it raised interest and interest in programming education and improved programming lesson for fusion thinking and computing thinking ability.

인간의 삶을 획기적으로 변환시키면서 부가가치를 창출하고 있는 인공지능, 로봇 기술, 사물인터넷, 그리고 생명과학 등이 이슈화되면서 차세대 산업혁명인 4차 산업혁명이 부각되고 있다. 이러한 4차 산업에 적응하도록 융합적사고와 컴퓨팅 사고력을 함양할 수 있는 교육이 필요한 실정이다. 따라서, 본 연구에서는 STEAM과 컴퓨팅 사고력의 구성요소인 분해, 패턴 인식, 추상화, 그리고 알고리즘 설계 등을 반영하여 피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템을 개발한다. 개발한 시스템을 체험하고, 이를 교육에 활용함으로서 프로그래밍 교육에 대한 관심과 흥미를 고취시키고, 융합적사고와 컴퓨팅 사고력을 위한 프로그래밍 수업을 개선한다.

Keywords

References

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