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A Study on The Voice Chatting System of MMORPGs in China

중국 내 MMORPG의 음성 채팅 시스템에 대한 연구

  • LING, XU (Dept. of Game Studies, Graduate School, Sangmyung University) ;
  • Yoon, Hyung Sup (Dept. of Game Studies, Graduate School, Sangmyung University)
  • 서령 (상명대학교 대학원 게임학과) ;
  • 윤형섭 (상명대학교 대학원 게임학과)
  • Received : 2016.01.15
  • Accepted : 2016.02.20
  • Published : 2017.02.20

Abstract

Communication is one of the very important factor in MMORPGs where a large number of users participate at the same time. The voice chatting system, which was appeared in the development process of the chatting system, failed in Korea but it was a great success in China. The purpose of this study is to analyze this cause. The research scope of this study is as follows. We set the range of this study from 2003 to 2015. This period covers the beginning of the growth of the Chinese game industry up to the present. The research target games are MMORPGs, which ranked 1st in sales and concurrent users. In the research and survey analysis process, various factors such as the input speed of Chinese and Korean characters and the relationship between men and women were investigated and analyzed. In conclusion, chatting system in Chinese MMORPGs has developed into three stages and we found out that voice chatting in China was relatively popularized rather than in Korea. China's slow typing speed and excellent voice chatting system were the main factors.

다수의 사용자가 동시에 참여하는 MMORPG에서의 소통은 매우 중요한 요소이다. 채팅 시스템 발전 과정상에서 나타난 음성 채팅 시스템은 한국에서는 실패했으나, 중국에서는 큰 성공을 하였다. 이 원인을 분석하는 것이 이 연구의 목쵸이다. 본 연구는 중국의 게임산업 성장기인 2003년 이후의 매출 및 동시접속자수 1위의 MMORPG를 범위로 설정하였다. 분석 과저에서 한자와 한글의 입력 속도, 남녀 관계 등 다양한 요인을 설문조사를 통해 조사 및 분석하였다. 결론적으로 중국 MMORPG의 채팅 시스템은 크게 3개 단계로 발전하였으며, 중국의 느린 타자입력 속도와 우수한 음성 채팅 시스템이 중국에서 음성 채팅이 상대적으로 발전하게 된 요인임을 확인하였다.

Keywords

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Cited by

  1. The Intention to Play Online Games in China vol.9, pp.4, 2018, https://doi.org/10.13106/ijidb.2018.vol9.no4.63.