User에 대응하는 Live 무대미술영상 구현

  • 발행 : 2017.06.30

초록

키워드

참고문헌

  1. Jinkyu Kim, "A Study on the Concept of Culture Technology(CT) and Methods of CT R&D Projects", Korea Creative Content Agency, 2013.5.
  2. Jong-In Lim, "Techonology and arts of the emotionalera", 2011.3
  3. Yun-Tae Kim, Applying Interactive Media Art to Vjing, The Korea Contents Association, p80, 2007
  4. Hyekyung Kim, "Trend Analysis for Graphic Style of Motion Graphics - based on the motion graphics of TVcommercial, DigitalDesign, Vol21, 2009
  5. KISTEP, "미디어산업 R&D 기반구축 및 성과확산사업 예비타당성조사 보고서", 2011.12
  6. Kim Myoungwoo, "A study on Space and Object Expression using Projection Mapping", digitaldesing, 29, p564, 2011
  7. An jinkyung, study on narrative, space and the role of audience by participatory transmedia performance : the basis of Cie Mulleras troupe's projects, 2012
  8. Kang kitae, Unity Game Development Using Leap-Motion, Korea Computer Congress 2014
  9. Nam jooyoung, A Study on using Leap motion Dete ction for interactive media projects(Focus on multi media Music-, 2014