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Effects of Immersive Virtual Reality Intervention on Upper Extremity Function in Post-Stroke Patients

몰입형 가상현실 프로그램 Rapael Smart Glove가 뇌졸중 환자의 상지기능에 미치는 영향

  • Bae, Wonjin (Dept. of Health Science and Technology, Graduate School of Inje University) ;
  • Kam, Kyungyoon (Dept. of Occupational Therapy, College of Healthcare Medical Science and Engineering, Inje University)
  • 배원진 (인제대학교 일반대학원 융합의과학협동과정) ;
  • 감경윤 (인제대학교 보건의료융합대학 작업치료학과)
  • Received : 2017.06.23
  • Accepted : 2017.07.28
  • Published : 2017.09.30

Abstract

Purpose: The purpose of this study was to investigate the effects of an immersive, virtual reality-based exercise program on range of motion and dexterity in the upper extremities of stroke patients. Methods: Fifteen patients with hemiparesis after stroke participated in this study. The participants participated in Rapael Semart GloveTM, an immersive, virtual reality-based exercise program, performed for 30 minutes-, 3 times per week for 4 weeks. The Rapael Smart GloveTM program and a Box and Block Test (BBT) were used to measure range of motion and to assess dexterity, respectively, pre-and post-intervention. Results: Range of motion in pronation and supination of the forearm and flexion, extension, and ulnar deviation of the wrist improved after the intervention. Dexterity measured by BBT also improved. However, range of motion in flexion and extension of the fingers and radial deviation of the wrist did not improve. Conclusion: This study presents the effects of an immersive, virtual reality-based exercise program on hand function. In the future, a study comparing an immersive, virtual reality- based exercise program to other upper-extremity interventions for stroke patients should be conducted. A study about the effects of an immersive virtual reality program on activities of daily living is also needed.

Keywords

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