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A Study about Need for Approval of Adolescent Game Users : Focused on Adler's Individual Psychology

청소년 게임 이용자의 인정욕구에 관한 연구 : 아들러의 개인심리학을 중심으로

  • Gim, Hye-Yeong (Kangwon National University, Dept. Visual Culture) ;
  • Lee, Hye-Mi (Kangwon National University, Dept. Visual Culture) ;
  • Ryu, Seoung-Ho (Kangwon National University, Dept. Visual Culture)
  • 김혜영 (강원대학교 영상문화학과) ;
  • 이혜미 (강원대학교 영상문화학과) ;
  • 유승호 (강원대학교 영상문화학과)
  • Received : 2017.05.20
  • Accepted : 2017.06.20
  • Published : 2017.06.30

Abstract

This study explains motivation and purpose of adolescents' game use based on Adler's individual psychology. Through in-depth interviews, it was found that the game is a field to reveal their need for approval in the social community and a means of expressing the attitude toward their life. In addition, need for approval shows a difference in adaptive/maladaptive attitude according to the social interest. This means that the role of peers, parents, and society is important in order for an individual's need for approval to produce social adaptive outcomes. It is necessary to acknowledge the game as an important area of self-actualization in which an adolescent is internalizing social interest and recognizing their self and it is required to switch from an attitude of exclusion, disdain and ignorance to an attitude of openness and tolerance and adaptive intervention.

본 연구는 아들러의 개인심리학 관점에서 청소년들의 게임이용 동기와 목적을 설명한다. 청소년들과의 심층인터뷰 결과에 따르면 청소년들에게 게임은 공동체 안에서 인정받고자 하는 욕구를 강하게 드러내는 장이자 자신의 삶에 대한 태도를 표현하는 수단이 되고 있음을 파악하였다. 인정욕구는 공동체의식의 형성에 따라서 적응적/부적응적 태도의 차이를 보이는데, 개인의 인정욕구가 공동체적 의식을 통해 사회 적응적인 결과를 생산하기 위해서는 또래와, 부모, 그리고 사회의 역할이 중요하다. 현대사회에서 게임은 한 개인이 공동체의식을 내면화시키며 자신의 자아를 인정받는 자아실현의 중요한 영역으로써, 게임을 배타시하거나 경멸하는 태도보다는 개방하고 관용하여 적응적으로 개입하는 태도로의 전환이 요구된다.

Keywords

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