References
- E. J. Jung, J. C. Kim, H. I. Jung, H. Yoo & K. Y. Chung. (2017). Mining based Mental Health and Blood Pressure Management Service for Smart Health. Journal of the Korea Convergence Society, 8(1), 13-18. DOI : 10.15207/JKCS.2017.8.1.013
- J. S. Park, D. H. Lee & S. Y. Lee. (2014). Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle Activities of the Trunk and Lower Extremities of Normal Adults. J Physl Ther Sci, 26(4), 271-273. DOI : 10.1589/jpts.26.271
- M. Rensink, M. Schuurmans, E. Lindeman & T. Hafsteinsdottir. (2009). Task-oriented training in rehabilitation after stroke: systematic review. J Adv Nurs, 65(4), 737-754. DOI : 10.1111/j.1365-2648.2008.04925.x
- N. Maclean, P. Pound, C. Wolfe & A. Rudd. (2000). Qualitative analysis of stroke patients' motivation for rehabilitation. BMJ, 321(7268), 1051-1054. DOI : 10.1136/bmj.321.7268.1051
- A. Turolla, M. Dam, L. Ventura, P. Tonin, M. Agostini, C. Zucconi, P. Kiper, A. Cagnin & L. Piron. (2013). Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial. J Neuroeng Rehabil, 10, 85. DOI : 10.1186/1743-0003-10-85
- D. K. Lee. (2014). The Effects of Virtual Reality Training using Xbox Kinect on Balance, Gait and Function Recovery in Stroke patients. Master's theses. Sahmyook University, Seoul.
- S. D. Byun, D. H. Cho, W. D. Choi, Y. H. Hong, Z. I. Lee & Y. S. Lee. (2012). Effects of the Balance Control Training in Chronic Hemiplegic Stroke Patients. Brain & NeuroRehabilitation, 5(1), 32-38. DOI : 10.12786/bn.2012.5.1.32
- G. B. Song & E. C. Park. (2015). Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships. J Phys Ther Sci, 27(7), 2507-2060. DOI : 10.1589/jpts.27.2057
- G. M. Grace, P. T. Alpert, C. Cross, M. Louis & S. Kowalski. (2012). Postural balance in young adults: the role of visual, vestibular and somatosensory systems. J Am Acad Nurse Pract, 23(6), 375-381. DOI : 10.1111/j.1745-7599.2012.00699.x
- B. B. Johansson. (2012). Multisensory Stimulation in Stroke Rehabilitation. Frontiers in Human Neuroscience, 6, 60. DOI : 10.3389/fnhum.2012.00060
- Y. S. Kim. (2017). Effects of the Audiovisual Virtual Reality Training Based on Different Degrees of Immersion on Dynamic Balancing Ability of Elderly. Master's theses. Catholic university of pusan, Busan.
- B. E. Riecke & J. D. Jordan. (2015). Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection). Front Psychol, 6, 713. DOI : 10.3389/fpsyg.2015.00713
- Task Force. (1996). Heart rate variability: standards of measurement, physiological interpretation and clinical use. Task Force of the European Society of Cardiology and the North American Society of Pacing and Electrophysiology. Circulation, 19(5), 1043-1065. PMID: 8598068
- J. I. Kim & J. S. Lee. (2011). Effects of Clinical Training on Stress, Anxiety and Changes in Autonomic Nervous System in Nursing Students. J Korean BiolNurs Sci, 13(2), 102-108. ISSN : 1229-6155
- Y. K. Kim, J. B. Choi, K. S. Seo, Y. S. Heo, B. C. Ahn & Y. S., Kim. (2005). Analysis of Heart Rate Variability in Patients BPH. J. Korean Continence Society, 9, 17-22. DOI : https://doi.org/10.5213/jkcs.2005.9.1.17
- C. Y. Kim & J. H. Kang. (2016). Effects of the Vestibular Caloric Stimulation with Ice Water on the Autonomic Nervous System. Journal of The Korean Society of Integrative Medicine. 4(3), 27-30. ECN : I410-ECN-0102-2017-510-000553244 https://doi.org/10.15268/ksim.2016.4.3.027
- D. Nunan, G. R. Sandercock & D. A. Brodie. (2010). A quantitative systematic review of normal values for short-term heart rate variability in healthy adults. Pacing Clin Electrophysiol, 33(11), 1407-1417. DOI : 10.1111/j.1540-8159.2010.02841.x