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증강현실 스포츠브랜드 광고의 프레즌스, 즐거움, 브랜드태도와 구매의도의 구조적 관계

Structural Relationship among Presence, Enjoyment, Brand Attitude and Purchase Intention of Augmented Reality-Based Sports Brand Advertising

  • 허철무 (성결대학교 체육교육학과)
  • Heo, Chul-Moo (Department of Physical Education, Sungkyul University)
  • 투고 : 2018.03.23
  • 심사 : 2018.03.29
  • 발행 : 2018.03.31

초록

본 연구는 증강현실 기반 스포츠브랜드 광고에 대한 프레즌스, 즐거움, 브랜드태도 및 구매의도의 관계를 살펴보았다. 주요 결과를 제시하면 다음과 같다. 첫째, 증강현실 기반 스포츠브랜드 광고의 프레즌스는 프레즌스 경험에 의한 효과로써 즐거움에 정적 영향을 미치는 것으로 나타났다. 둘째, 증강현실 기반 스포츠브랜드 광고의 프레즌스는 브랜드태도에 정적 영향을 미치는 것으로 나타났다. 셋째, 증강현실 기반 스포츠브랜드 광고에 대한 즐거움은 브랜드태도에 정적 영향을 미치는 것으로 나타났다. 넷째, 증강현실 기반 스포츠브랜드 광고에 대한 즐거움은 구매의도에 정적 영향을 미치는 것으로 나타났다. 다섯째, 증강현실 기반 스포츠브랜드 광고에 대한 브랜드태도는 구매의도에 정적 영향을 미치는 것으로 나타났다.

The purpose of this study was to examine the relationship among presence, enjoyment, brand attitude, and purchase intention of sports brand advertising based on augmented reality. The results are as follow. First, presence influenced positively on enjoyment perceived by sports brand advertising based on augmented reality. Second, presence influenced positively on brand attitude of sports brand advertising based on augmented reality. Third, enjoyment perceived by sports band advertising based on augmented reality influenced positively on brand attitude. Fourth, enjoyment perceived by sports brand advertising based on augmented reality influenced positively on purchase intention. Fifth, brand attitude influenced positively on purchase intention.

키워드

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