DOI QR코드

DOI QR Code

Virtual Walking Tour System

가상 도보 여행 시스템

  • Kim, Han-Seob (Department of Computer Engineering, Chosun University) ;
  • Lee, Jieun (Department of IT Convergence Engineering, Hansung University)
  • 김한섭 (조선대학교 컴퓨터공학과) ;
  • 이지은 (한성대학교 IT융합공학부)
  • Received : 2018.03.28
  • Accepted : 2018.04.25
  • Published : 2018.04.30

Abstract

In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

본 논문에서는 가상현실 기술로 전 세계를 도보 여행할 수 있는 시스템을 제안한다. 가상 여행 콘텐츠에 대한 가상현실 이용자들의 관심이 높으나 기존의 가상 여행 콘텐츠는 체험할 수 있는 공간이 한정되어 있고 상호작용성이 부족한 문제가 있었다. 기존 콘텐츠의 단점인 현실감 부족과 제한된 공간의 문제를 해결하고자 본 시스템에서는 구글 스트리트 뷰 이미지를 사용하여 가상 공간을 생성하였으며 사용자는 실제 거리 이미지를 통해 현실적인 체험이 가능하고 구글 스트리트 뷰 이미지에서 제공하는 방대한 지역을 여행할 수 있다. 또한 가상공간 안에서 사용자의 상호작용성을 높이고 몰입감을 극대화 하기 위하여 가상현실 헤드셋과 트레드밀 장비를 사용하여 사용자가 실제로 도보를 하며 가상공간을 이동할 수 있도록 하였다. 실제 관광 명소에서 산길과 골목길까지 자연스러운 도보 여행이 가능한 본 시스템의 활용으로 사용자들의 여가 활동에 크게 기여할 것으로 기대된다.

Keywords

References

  1. H. W. Baek, M. G. Pi, S. B. Yoo, and Y. Jang, "AR / VR Based System for User Indirect Experience," Proceeding of the Korea Computer Graphics Society, Korea, pp. 162-163, Jul 2016.
  2. M. S. Kim, J. H. Kang, and M. S. Jun, "Market and Technical Trends of VR Technologies," The Korea Contents Association Review, Vol. 14, No. 4, pp. 14-16, Dec 2016.
  3. Parks Associates. 9% of U.S. broadband households plan to purchase a VR headset in the next year [Internet]. Available: https://www.parksassociates.com/blog/article/pr-06292017/.
  4. Pokemon GO [Internet]. Available: https://pokemongo.nianticlabs.com.
  5. DIGIECO. A Leading Strategy for the Korean Media Market by Securing Virtual Reality Content [Internet]. Available: http://www.digieco.co.kr/KTFront/board/board_view.action?board_seq=11747&board_id=issue_trend.
  6. Superdata. Virtual Reality Market and Consumers [Internet]. Available: https://www.superdataresearch.com https://www.superdataresearch.com/market-data/virtual-reality-industry-report/
  7. Eligraphics. 4D/5D Movies Amazon [Internet]. Available: http://www.eligraphics.com/ride.php.
  8. C. M. Kim, J. H. Youn, I. C. Kang, and B. K. Kim, "Development and Assessment of Multi-sensory Effector System to Improve the Realistic of Virtual Underwater Simulation," Journal of Korea Multimedia Society, Vol. 17, No. 1, pp. 104-112, Jan 2014. https://doi.org/10.9717/kmms.2014.17.1.104
  9. K. S. Jeong, S. H. Han, D. K. Lee, and J. M. Kim, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production," Journal of the Korea Computer Graphics Society, Vol. 22, No. 3, pp. 43-52, Jul 2016. https://doi.org/10.15701/kcgs.2016.22.3.43
  10. Google Earth VR [Internet]. Available: https://vr.google.com/earth.
  11. J. S. Han, G. H. Lee, "VR Tourism Content Using the HMD Device," Journal of the Korea Contents Association, Vol. 15, No. 3, pp. 40-47, Mar 2015. https://doi.org/10.5392/JKCA.2015.15.03.040
  12. M. You, J. G. Woo, "A Proposal of Media Exhibition Contents for the Aquarium - Focused on Gyeongpo Lagoon Ecological Museum," Journal of the Korea Contents Association, Vol. 16, No. 3, pp. 116-124, Mar 2016. https://doi.org/10.5392/JKCA.2016.16.03.116
  13. J. Y. Lee, J. S. Kwon, "A study on the application of virtual reality technology to exhibition space," The Journal of Digital Contents Society, Vol. 18, No. 8, pp.1585-1591, Dec 2017. https://doi.org/10.9728/DCS.2017.18.8.1585
  14. JEJUTOVR360[Internet]. Available: http://jeju.tovr360.com.
  15. M. J. Kim, J. S. Yun, and G. M. Park, "Design of Immersive virtual contents using 360 degree camera and Virtual Reality," Proceedings of the Korean Institute of Broadcast and Media Engineers, Korea, pp. 126-128, Nov 2016.
  16. H. J. Ha, S. J. Park, and S. G. Lee, "Design of Mobile Application for Virtual Reality-based Tour Information Using Leap-Motion and Unity 3D," The Journal of Korean Institute of Information Technology, Vol. 15, No. 10, pp. 135-142, Oct 2017.
  17. K. H. Lee, S. H. Han, K. S. Jeong, M. G. Kim, J. W. Lee, S. W. Jung, and J. M. Kim, "3D Interactive Virtual Reality Contents Production Pipeline based on Photographic Image," Proceedings of the HCI Society of Korea, Korea, pp. 357-363, Jan 2016.
  18. Google Street View Image API [Internet]. Available: https://developers.google.com/maps/documentation/streetview.
  19. Virtuix Omni [Internet]. Available: https://www.virtuix-omni.co.kr/product.
  20. StreetView Explorer [Internet]. Available: https://www.youtube.com/watch?v=EEN4DxrkXrM
  21. CycleVR [Internet]. Available: http://www.cyclevr.com/kickstarter.
  22. GearVR [Internet]. Available: http://www.samsung.com/global/galaxy/gear-vr/.
  23. S. J. Yoon, G. H. Park, "Improve Compression Efficiency of 360degree VR Video by Correcting Perspective in Cubemap Projection," Journal of Broadcast Engineering, Vol. 22, No. 1, pp. 136-139, Jan 2017. https://doi.org/10.5909/JBE.2017.22.1.136
  24. E. G. Kim, S. W. Seo, "Construction of Cubic Panoramic Image for Realistic Virtual Reality Contents," Journal of the Korea Contents Association, Vol. 4, No. 1, pp. 431-435. May 2006.
  25. J. S. Seo, M. J. Kang, "Comparative Analysis of Projectile Collision Detection Methods in Unity3D," Proceedings of the Korean Society of Computer Information Conference, Korea, pp. 181-182, Jan 2017.
  26. Unity 3D [Internet]. Available: https://unity3d.com.
  27. HTC VIVE [Internet]. Available: https://www.vive.com/us/product/vive-virtual-reality-system/.

Cited by

  1. 증강현실 지도제작에 대한연구 vol.8, pp.6, 2018, https://doi.org/10.22156/cs4smb.2018.8.6.335