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Case studies and effects of flipped learning applied to western costume history

플립 러닝을 활용한 서양복식사 수업 사례 및 효과 - 고대 메소포타미아 복식을 중심으로 -

  • Shin, Hye Won (Dept. of Home Economics Education, Dongguk Univ-Seoul) ;
  • Kim, Hee Ra (Dept. of Home Economics Education, Dongguk Univ-Seoul)
  • 신혜원 (동국대학교-서울 가정교육과) ;
  • 김희라 (동국대학교-서울 가정교육과)
  • Received : 2018.06.04
  • Accepted : 2018.06.30
  • Published : 2018.06.30

Abstract

The purpose of this study was to develop and examine the effects of flipped learning in ancient Mesopotamian costume history. The flipped learning class was designed to three steps(pre-class, in-class, after-class). Pre-class: Students learned the socio-cultural background of Mesopotamia by watching videos online and Mesopotamian costume with PPT. In-class: Students were evaluated for their prior learning through the quiz. After the quiz, the instructor had a supplementary mini-lecture. Then the advanced learning was progressed with the team project(Mesopotamian costume analysis) by online Louvre Museum. Students made a team presentation and the instructor provided feedback. After-class: The effectiveness of flipped learning was measured based on the students' self-reflective journals and class awareness surveys. As the results, students actively participated in flipped learning and the class was rated appropriate. Students were satisfied with the overall quality of the flipped learning class. The Effect of Flip Learning Classes in reflective journals were shown as 'related flipped learning style,' 'related online Louvre museum project,' 'understanding of cooperative learning,' and 'contents of the class'. In conclusion, the flipped learning applied to Mesopotamian costume history was positive as a learner-centered education.

사범대학 가정교육과 대학생 24명을 대상으로 하여 서양복식사 수업 중 고대 메소포타미아 복식 단원에서 새로운 교수학습방법인 플립 러닝 수업을 진행하고 그 효과를 살펴보았다. 플립 러닝 수업은 3단계로 설계하였으며 수업 전 단계에서는 메소포타미아 사회문화적 배경에 관한 동영상과 복식관련 ppt자료를 온라인으로 학습하도록 하였다. 수업 중에는 사전학습여부를 퀴즈로 확인한 후 미니강의를 하고, 심화학습으로 온라인 루브르 박물관을 활용하여 모둠별 과제를 수행하도록 하여 메소포타미아 복식에 대한 자료를 많이 접할 수 있도록 하였다. 과제발표를 통해 학생들이 서로 공유하도록 하였고 피드백을 주어 수정할 수 있도록 하였다. 수업 후 단계에서는 최종적으로 내용을 정리하고 평가하는 시간을 갖도록 하였다. 플립 러닝 수업 효과는 학생들의 수업에 대한 인식과 성찰일지로 살펴보았다. 학생들은 플립 러닝 수업에 적극적으로 참여하고, 플립 러닝 수업의 수준이 적절하다고 하였으며, 동영상과 ppt자료, 퀴즈, 루브르 온라인 박물관을 이용한 복식 분석 과제가 학습에 도움이 되었다고 하였고, 수업에서 상호작용이 원활하다고 하였으며, 플립 러닝 수업에 대한 만족도가 높은 것으로 나타났다. 성찰일지를 내용분석 한 결과 플립 러닝 수업 방식, 루브르 온라인 박물관 과제, 협동학습, 수업 내용과 같은 4개의 요인에 대해 긍정적으로 나타났다. 이상에서 플립 러닝 수업을 메소포타미아 복식 수업에 활용해 보는 것은 학습자 중심의 교수학습방법으로 긍정적 학습효과를 가진 것으로 나타났다.

Keywords

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