DOI QR코드

DOI QR Code

Motion-based dance game's effect on the balance ability of the elderly Women

체감형 댄스게임이 여성노인의 균형능력에 미치는 효과

  • Received : 2018.08.01
  • Accepted : 2018.08.20
  • Published : 2018.08.31

Abstract

The purpose of this study was to investigate the effect of motion-based dance game on static and dynamic balance in elderly women. The participants were randomly divided into 2 group, Motion Based dance game group(n=10), control group(n=10). After they were divided into an Motion Based dance game group and a control group the Motion Based dance game group participated in six-week period of time, three times a week, 60 minutes each, and the control group didn't exercise outside of their daily lives. To evaluated the balance ability of exercise, it was evaluated by using Berg Balance Scale(BBS), Functional Reach Test(FRT), Timed Up and Go test(TUG). The data was analysis using a paired t-test and independent t-test to determine the statistical significance. The results of this study between BBS, FRT, TUG and Motion Based dance game group had statistically significant difference rather than control group(p<.05). In conclusion, the Motion based Dance Game showed improvement on the balance ability in the elderly. Regular maintenance of the Dance Game "Dance Central" program for the elderly will assistance improve the balance. Consequently, studies on the development of dance games suitable for the elderly are believed to be necessary.

본 연구는 체감형 댄스게임이 여성노인의 정적 및 동적 균형에 미치는 영향을 조사하는 데 목적이 있다. 연구 참가자들은 무작위 배정하여 체감형 댄스 게임 실험집단(n=10)과 통제집단(n=10)으로 나눈 후 실험집단은 일주일에 세번, 60분씩 6주간의 기간 동안 참여했고 통제집단은 일상생활 외 운동을 진행하지 않았다. 댄스게임의 균형 능력을 평가하기 위해 버그 균형검사(BBS), 기능적 팔 뻗기 검사(FRT), 일어나 걸어가기 검사(TUG)를 사용하여 평가하였다. 데이터는 통계적 유의성을 결정하기 위해 대응표본 t검정(paired t-test)과 독립표본 t검정을 사용하여 분석했다. 체감형 댄스 게임 그룹의 BBS, FRT, TUG 연구 결과, 통계적으로 유의한 차이를 보였다(p<.05). 결론적으로, 체감형 댄스 게임은 여성노인들의 균형 능력 향상에 효과가 있는 것으로 나타났다. 여성노인들에게 체감형 댄스게임 "댄스센트럴" 프로그램을 규칙적으로 지속한다면 균형성 향상에 도움이 될 것으로 생각된다. 후속적으로 노인에게 적합한 댄스게임 개발에 대한 연구가 이루어져야 할 것으로 생각된다.

Keywords

References

  1. Statistics Korea(2017). 2017 Korea Social Indicators.
  2. Statistics Korea(2017). 2017 Statistics for the aged.
  3. KDI Economic information and edaucation center(2015). Aging Society. Aged Society. Super Age Society. Jan. 6-7. DOI:http://eiec.kdi.re.kr/publish/archive/click/view.jsp?fcode=00002000110000100001&idx=2292
  4. Mokhtari. M. Nezakatalhossaini. M & Esfarjani. F(2013). The effect of 12-week pilates exercises on depression and balance associated with falling in the elderly. Procedia-Socialand Behavioral Sciences, 70, 1714-1723. DOI: 10.1016/j.sbspro.2013.01.246
  5. Spirduso. W. W, Francis. K. L & MacRae. P. G. Health. (2005). exercise and cognitive function. In: Spirduso. W. W. Francis. K. L. MacRae. P.G.eds. Physical Dimensions of Aging. 2nd ed. Champaign,IL: Human Kinetics. 211-232. DOI: 10.1002/ajhb.20453
  6. L. W. pedretti, MB Early. (2002). Occupational therapy practice skills for physical dysfunction. St. Loues. Mosby Co. Jordan University of Science and Technology.
  7. Y. Y. You & B. H. Lee(2010). Effect of Balance Ability in the Eldery Women of Motion-based Game Exercise Program and Stretching Exercise Program, Journal of the Korean Society of Physical Medicine, 5(4), 667-674. DOI: 10.13066/kspm.2017.12.1.103
  8. Y. H. Lee & M. K. Choi. (2011). Fear of Falling. Depression. Physical Fitness and Physical Activity among Community Dwelling Elders, The Journal of Korean Academic Society of Adult Nursing, 23(4), 351-352. DOI: 10.1123/japa.2017-0270
  9. S. Y. Hong. (2010). Effectiveness of balance training based on Virtual Reality game for the Elderly. Journal of Korean Society of Occupational Therapy, 18(1), 55-64. DOI: http://www.riss.kr/link?id=A81686358
  10. America College of sports Medicine. (2006). ACSM's guidelines for exercise testing and prescription(7th ed.). Chapter 10. 246-251. Philadelphia. PA; Lippincott-Williams & Wilkins.
  11. S. C. Watson, L. S. Chipchase & S. Mackintosh. (2004). Balance. fear of falling. pain and gait aid use by low care older people: pilot study. Australasian Journal on Ageing, 23(2), 77-81. https://doi.org/10.1111/j.1741-6612.2004.00021.x
  12. G. H. Cho & H. S. Shin. (2014).. The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. Journal of the Korean Society of Physical Medicine, 9(1), 55-62. https://doi.org/10.13066/kspm.2014.9.1.55
  13. Korea Game Industry Agency(2007). A Study on Game Content Analysis. Seoul.
  14. J. A. Kim, K. K Kang, Xianji Li, Shihua Ming & D. h. Kim. (2007). A Study on the Development of a Sensory Gate-Ball Game for the Aged People. Journal of Korea Game Society, 7(4), 13-21. DOI: 10.13066/kspm.2014.9.1.55
  15. J. J. Cho, K. M. Um & J. M. Lim. (2016). Effect of complex exercise program with Wii-Fit Plus for fall-related physical factors in the over 65 elderly. The Korea Journal of Sports Science, 25(4), 1357-1368. DOI: http://www.riss.kr/link?id=A103599525
  16. J. O. Yu & J. S. Kim. (2015). Effects of a Physical Activity Program using Exergame with Elderly Women, Journal of Korean Academy of Nursing, 45(1), 84-96. DOI: http://www.riss.kr/link?id=A100320038 https://doi.org/10.4040/jkan.2015.45.1.84
  17. W. H. Lee, K. H. Cho, S. H. Kim & J. H. Lee. (2011). The Effect of a Virtual Reality-based Exercise Program Using a Video Game on the Balance. Gait and Fall Prevention in the Elderly Women. Journal of Sport and Leisure Studies, 44(2), 605-614. DOI: http://www.riss.kr/link?id=A100581143
  18. S. W. Lee. (2011). The effects of a virtual reality exercise program on physical function and falls efficacy in elderly persons with type 2 diabetes. doctoral dissertation. The Graduate School of Ewha Womans University.
  19. C. H. Song, W. S. Sin, K. J. Lee & S. W. Lee. (2009). The Effect of a Virtual Reality-based Exercise Program Using a Video Game on the Muscle Strength, Balance and Gait Abilities in the Elderly. Journal of the Korean Gerontological Society, 29(4), 1261-1275.
  20. Y. K. Woo, J. H. Hwang, J-h An & N. G. Kim. (2006). Assessments of Static Balance Using Virtual Moving Surround. Annals of Rehabilitation Medicine, 30(3), 254-260. DOI: http://www.riss.kr/link?id=A101595057
  21. E. J. Kim, B. Y. Hwang & M. S. Kim. (2010). The Effect of a Virtual Reality Program on Static Balance Control and Fall Efficacy of Elderly People. Journal of the Korean Gerontological Society, 30(4), 1107-1116. DOI: http://www.riss.kr/link?id=A100121735
  22. B. G. Choi & Y. H. Ki. (2014). The Effects of Motion-Based Game Exercise Program on Balance and gait for Elderly Women. The Korean Society of Sports Science, 23(2), 1039-1046. DIO: http://www.riss.kr/link?id=A100002082
  23. Y. W. Lee. (2017). Elderly Falling victims is more frightening than cancer ... predicted by earthquake and game sensors. Chosun biz(Online). http://biz.chosun.com/site/data/html_dir/2017/02/22/2017022203561.html.
  24. K. O. Berg, S. L. Wood-Dauphinww & J. L. William. (1995). The balance scale: Reliability assessment with elderly residents and patients with an acute stroke. Scandinavian Journal of Rehabilitation Medicine, 27(1), 27-36. DOI: https://www.archives-pmr.org/article/0003-9993(92)90174-U/abstract
  25. P. W. Duncan, D. K. Weiner, J. Chandler & S. Studensk. i(1990). Functional reach: a new clinical measure of balance. Journal of gerontology, 45(6), M192-197. https://doi.org/10.1093/geronj/45.6.M192
  26. D. Podsiadlo & S. Richardson. (1991). The timed "Up & Go": a test of basic functional mobility for frail elderly persons. J Am GeriatrSoc, 39(2), 142-148. DOI: 10.1111/j.1532-5415.1991.tb01616.x
  27. C. Hughes, C. Osman & A. Woods. (1998). Relationship among performance on stair ambulation, functional reach, and timed up and go tests in older adults. Issues on Ageing, 21, 18-22.
  28. A. Shumway-Cook, S. Brauer & M. Woollacott. (2000). Predicting the probability for falls in community-dwelling older adults using the timed up & go test. Phys Ther, 80(9), 896-903. DOI: 10.1093/ptj/80.9.896
  29. J. Hatch & K. M. Gill-Body. (2003). Portney LG. Determinants of balance confidence in comunity-dwelling elderly people. Phys Ther, 83(12), 1072-1081. DOI: 10.1093/ptj/83.12.1072
  30. M. S. Song. (1995). Nursing Care for the Elderly having Arthritic Disabilities. The Journal of Muscle and Joint Health, 2(2), 211-217. DOI: http://www.riss.kr/link?id=A2021566
  31. F. Ribeiro, F. Teixeira, G. Brochado & J. Oliveira. (2009). Impact of low cost strength training of dorsi- and plantar flexors on balance and functional mobility in institutionalized elderly people. Geriatrics & gerontology international, 9(1), 75-80. DOI: 10.1111/j.1447-0594.2008.00500.x
  32. M. C. Kim, C. S. Ahn & Y. S. Kim. (2010). The Effect of Exercise Program for Falls Prevention on Balance and Quality of Life in the Elderly Women. Journal of the Korean Society of Physical Medicine, 5(2), 245-254. DOI: http://www.riss.kr/link?id=A60203925
  33. K. O. Kim. (2015). Nintendo Wii Sports Adoption Process in Older Population Based on Diffusion of Innovation. The Korean Journal of Physical Education, 54(4), 93-109. DOI: http://www.riss.kr/link?id=A102430966