DOI QR코드

DOI QR Code

A Study on the Characteristics of Children's Digital Experience Center using Interection

인터랙션을 활용한 어린이 디지털체험관의 특성에 관한 연구

  • Lee, Tae-Eun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 이태은 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Received : 2018.07.24
  • Accepted : 2018.10.20
  • Published : 2018.10.28

Abstract

The purpose of this study is to comprehend the trend of digital experience centers' development direction and to find out the types of experiences, the characteristics of interaction and the attribute of contents by selecting 4 digital experience centers opened from 2008 to 2018. The types of digital experiences are operation, sensibility, reaction and induction based on precedent studies. The types of interaction are operation, touch and sensor. The attributes of contents are game, play and education. The result shows that the ratio of operation experiences is gradually higher. In the types of interaction, the trend is switching to operation and touch. The offer of experience activities by play type is getting higher. This study is intended to help create an empirical interaction of the content of the children's digital experience centers that will be deployed in the future.

본 연구는 2008년부터 2018년에 개관되어진 디지털체험관 4곳을 선정하여 디지털체험관의 발전방향을 파악하고 체험 유형과 인터랙션 특성 및 콘텐츠 성격을 알아보고자 한다. 디지털체험 유형은 선행연구로 조작형, 감각형, 반응형, 유도형과 인터랙션 유형은 조작형, 터치형, 센서형으로 콘텐츠 성격은 게임형, 놀이형, 교육형으로 분석한다. 연구결과 체험 유형은 조작형, 감각형에 집중됐으나 점차 조작형 체험이 높아지고, 인터랙션 유형은 센서형과 터치형 활용이 높으나 조작형과 터치형 비중으로 변하고 있다. 콘텐츠의 성격은 균형적으로 활용하고 있으나 놀이형에 의한 체험활동 제공이 점차 높아지고 있다. 따라서, 어린이 디지털체험관의 발전방향의 흐름과 인터랙션의 특성을 파악하고 제시하여 향후 구축되는 디지털체험관 콘텐츠의 실증적인 인터랙션 연출에 도움이 되고자 한다.

Keywords

References

  1. Y. M. Ghoi. (2013). A Study on the Contemporary Digital Experience System using Interactive Media Master's degree claim paper. Ewha Women's University, Seoul.
  2. S. H. An & S. M. Song. (2008). Edutainment Contents's type & development view. The Korea Contents Association, 6(3), 72-86.
  3. S. H. Im. (2009). The Measurement of the Subjective Experience Based on Flow Theory: Focusing on the Interactive Exhibit Contents. Doctor's degree claim paper. Sungkyunkwan University. Seoul.
  4. E. H. Jung. (2010). A study on the Emotional Space Expression applying Digital Media : Centered on the Experience of a Cognitive Process. Master's degree claim paper. Kookmin University, Seoul.
  5. H. S. Kim & B. M. Park. (2006). A Study on the Status of Experiential Exhibition Facilities in Exhibition Space. Korean Society of Design Science, 19(5), 293-302.
  6. S. Y. Sim & J. M. Mun. (2012). A Study on the Characteristics of Interaction Using Digital Media in a Children's Hands-on Program Center. The Korea Society of Design Gulture, 20(1), 371-381.
  7. S. Y. Lee & J. J. Na. (2012). A Study on the Use of Interactive Media Art in Hands-on Experience Design: focused on exhibition contents about children's cognitive development. Korea Society of Basic Design & Art, 13(4), 245-254.
  8. I. K. Kim. (2015). (An)analysis on the media art painting of interative color field using LED grid : focused on calm land. Doctor's degree claim paper. Sogang University, Seoul.
  9. S. K. Kwon. (2010). A Typological Approach of the Digital Interactive Exhibition pavilion applying Ubiquitous Concept. The Korea Digital Design Association, 10(2), 371-381.
  10. J. I. Lee. (2011). AA Present Condition Study on the Science Exhibition Interactive Media. The Korea Society of Design Gulture, 17(4), 495-509.
  11. Digital Pavilion(Online). http://www.digitalpavilion.kr
  12. Goryeo Celadon Museum(Online). http://www.celadon.go.kr/
  13. Howard.Gardner. (2006). Multiple Intelligences: New Horizons. USA : Basic Books Publishing.
  14. Playdodo(Online). http://playdodo.co.kr/
  15. NAVER(Online). http://blog.nie.re.kr/221322990915
  16. National Institute Ecology(Online). http://www.nie.re.kr/