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Design and verification of VR gamification contents for cooperative thinking

협력적 사고 함양을 위한 VR 게이미피케이션 콘텐츠 설계 및 검증

  • Received : 2018.05.03
  • Accepted : 2018.05.25
  • Published : 2018.05.31

Abstract

The purpose of this study is to analyze the effectiveness of cooperative thinking and communication ability through gamified VR contents. For the experiment, we designed the Forum VR content using gamification approach and validated its effectiveness with a survey tool. The experiment was answered after 63 elementary school students played the Forum VR content. According to the survey results, Forum VR content has positive effects on the development of collaborative spirit and communication skills of elementary school students. Based on the results of this study, it is necessary to study the systematic and technical measures to spread VR contents at educational sites, and to differentiate them according to the characteristics of the curriculum for connecting various educational topics and VR contents.

본 연구는 게이미피케이션이 적용된 VR 콘텐츠를 통해 협력적 사고와 의사소통 능력 향상에 대한 효과성 분석이 목적이다. 실험을 위해 게이미피케이션을 적용한 Forum VR을 설계하고, 설문도구를 통해 효과를 검증했다. 실험은 초등학생 63명이 Forum VR을 플레이 하고 난 뒤에 응답했다. 설문 분석 결과 Forum VR은 초등학생의 협동정신과 의사소통 능력 함양에 긍정적인 효과가 있는 것으로 나타났다. 본 연구결과를 바탕으로 교육현장에 VR 콘텐츠를 확산시키기 위한 제도적, 기술적 방안과 다양한 교육 주제와 VR 콘텐츠의 연결을 위해 교과목 특성에 따른 차별화 방안이 연구되어야 한다.

Keywords

Acknowledgement

Supported by : 한국연구재단, 강원대학교

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