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The Development and Application Effect of Coding Game for the Childhood Cognitive Development

유아인지발달을 위한 코딩게임의 개발과 적용 효과

  • HONG, Dae Sun (School of Games Engineering, Korea Polytechnic University) ;
  • YU, Mi (School of Games Engineering, Korea Polytechnic University) ;
  • LEE, Hyoung Gu (School of Games Engineering, Korea Polytechnic University)
  • 홍대선 (한국산업기술대학교 게임공학부) ;
  • 유미 (한국산업기술대학교 게임공학부) ;
  • 이형구 (한국산업기술대학교 게임공학부)
  • Received : 2018.07.16
  • Accepted : 2018.10.17
  • Published : 2018.10.20

Abstract

"Ito2", an early childhood educational coding game that allows students to learn sequential, loop, and conditional statement concepts through games is introduced. The developed game is a two-stage process of mock and practical classes for children in actual nursing cares, and coding education is conducted for actual children to determine its effectiveness. The degree of change is observed by observing trends in childhood cognitive development performance in all six areas, including parts and the overall, space, observation, shape and measurement, classification, comparison, and listing, as the coding training is conducted. In this paper, the improvement of cognitive development and spatial perceptual abilities were achieved by children playing games with infant functional coding with fun elements plus learning factors.

게임을 통해 순차, 반복문, 조건문 개념 학습이 가능하도록 개발된 유아교육용 코딩게임 "Ito2"를 소개하였다. 개발된 게임은 실제 어린이집 아동을 대상으로 모의수업과 실습수업의 두 단계의 과정을 거쳐서 코딩교육을 실시하여 그 실효성을 검증하였다. 코딩 교육을 실시함에 따라 공간, 관찰, 도형 및 측정, 분류, 비교 및 서열화, 부분과 전체의 총 6개 분야에 대한 유아 인지발달 능력 성취도의 추이를 관찰하여 그 변화 정도를 기술하였다. 본 논문은 재미 요소에 학습 요소를 더한 유아 기능성 코딩게임을 개발하고 개발된 게임을 어린이집 아이들이 학습게임으로 체험하면서 인지발달과 공간지각능력에 있어서 능력 향상이 이루어짐을 확인하였다.

Keywords

References

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