DOI QR코드

DOI QR Code

The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk (Department of Communication, Michigan State University) ;
  • Chung, Donghun (School of Media and Communications, Kwangwoon University)
  • 투고 : 2019.09.17
  • 심사 : 2019.12.16
  • 발행 : 2019.12.30

초록

The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

키워드

참고문헌

  1. H. C. Lee, "3D videos and human factor". The Magazine of the IEIE, vol. 37, no. 9, pp. 84-92, 2010.
  2. W. Chen, J. Fournier, M. Barkowsky, and P. Le Callet, "New requirements of subjective video quality assessment methodologies for 3DTV", Paper presented at the Fifth International Workshop: Video Processing and Quality Metrics, Scottsdale, 2010.
  3. H. Lee, and D. Chung, "Influence of gaming and wearing glasses on perceived characteristics, presence, and fatigue", JBE, vol. 17, no.6, pp. 1004-1013, 2012
  4. K. Kham, H. O. Li, and S. Lee, "The effect of viewing distance and the speed of motion-in-depth on visual fatigue", KJSES, vol. 12, pp. 169-180, 2009.
  5. H. O. Li, "Measurement of the perceptual distortion of 3D depth/shape in realistic broadcasting", JBE, vol. 14, no. 2, pp. 210-218, 2009.
  6. D. Chung, "Effects of the seat position in the theater on visual fatigue, presence and perceived characteristics", Journal of the HCI Society of Korea, vol. 7, no. 1, pp. 1-10, 2012. https://doi.org/10.17210/jhsk.2012.05.7.1.1
  7. E. J. Cho, K. M. Lee, S. M. Cho, and Y. H. Choi, "Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions", Displays, vol. 35, no. 2, pp.59-65, 2014, https://doi.org/10.1016/j.displa.2014.01.004.
  8. K. Lee, "Presence, explicated", Communication Theory, vol. 14, no. 1, pp. 27-50, 2004, https://doi.org/10.1111/j.1468-2885.2004.tb00302.x.
  9. M. Lombard, and T. B. Ditton, "At the heart of it all: The concept of presence", JCMC, vol. 3, no. 2, 1997, https://doi.org/10.1111/j.1083-6101.1997.tb00072.x.
  10. H. Kuem, "3D effect: Presence, identification and enjoyment of the movie 'Avatar'", KJJC, vol. 54, no. 4, pp. 27-48, 2010.
  11. Y. So, "Impact of the audience experienced the presence of levels and arousal, memory, impressive effects on 3D stereoscopic image", JKDD, vol. 13, no. 1, pp. 89-98, 2013.
  12. S. Lee, and D. Chung, "Influence of depth differences by setting 3D stereoscopic convergence point on presence, display perception, and negative experiences", JBE, vol. 19, no. 1, pp. 44-55, 2014.
  13. D. Chung, and H. Yang, "Reliability and validity assessment in 3D video measurement", JBE, vol. 17, no. 1, pp. 49-59, 2012.
  14. D. Chung, and H. Yang, "Exploratory analysis of 3D stereoscopic video measurement", Journal of the Korea Society of Digital Industry & Information Management, vol. 6, no. 4, pp. 225-235, 2010. https://doi.org/10.17662/KSDIM.2010.6.4.225
  15. M. Lambooij, M. Fortuin, I. Heynderickx, and W. IJsselsteijn, "Visual discomfort and visual fatigue of stereoscopic displays: A review", Journal of Imaging Science and Technology, vol. 53, no. 3, pp. 1-14, 2009, https://doi.org/10.2352/J.ImagingSci.Technol.2009.53.3.030201.
  16. 3D Viewing and Safety Commission, "Practical recommendation for 3D image safety (Ver. 3.0)", 2012.
  17. H. Huynh, and L. S. Feldt, "Estimation of the Box correction for degrees of freedom from sample data in randomized block and split-plot designs", Journal of Educational and Behavioral Statistics, vol. 1, no. 1, pp. 69-82, 1976, https://doi.org/10.3102/10769986001001069.
  18. S. Murrar and M. Brauer, Mixed model analysis of variance. In B. B. Frey (Ed.), The SAGE encyclopedia of educational research, measurement, and evaluation (pp. 1075-1078). Thousand Oaks, CA: SAGE Publications, 2018.
  19. G. Keppel, and S. Zedeck, The mixed two factor design. In R. Atkinson, G. Lindzey, and R. Thompson (Eds.), Data analysis for research designs (pp. 293-314). New York, NY: W. H. Freeman, 1989.
  20. H. Yamanoue, M. Okui, and F. Okano, "Geometrical analysis of puppet- theater and cardboard effects in stereoscopic HDTV images", IEEE Transactions on Circuits and Systems for Video Technology, vol. 16, no. 6, pp. 744-752, 2006, doi: 10.1109/TCSVT.2006.875213.