Fig. 1. System Overview
Fig. 2. Used Hit Motions.
Fig. 3. Representative Frames and Motion Vectors of a Hit Clip
Fig. 4. Hit Clip Connection
Fig. 5. Object Trajectory Generation
Fig. 6. Input User’s Hit Motion
Fig. 7 Generated Athletic Scene (2 on 2)
References
- S. Jain and C.K. Liu, "Interactive synthesis of human-object interaction," Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA'09,NewYork,NY, USA, pp.47-53, ACM, 2009.
- T.h. Kim, S.I. Park, and S.Y. Shin, "Rhythmic-motion synthesis based on motion-beat analysis," ACM SIGGRAPH 2003 Papers, SIGGRAPH '03, pp.392-401, 2003.
- T. Shiratori, A. Nakazawa, and K. Ikeuchi, "Dancing-to-music character animation.," Comput. Graph. Forum, vol.25, no.3, pp.449-458, 2006. https://doi.org/10.1111/j.1467-8659.2006.00964.x
- J. Popovic, S.M. Seitz, M. Erdmann, Z. Popovic, and A.Witkin, "Interactive manipulation of rigid body simulations," Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '00, pp.209-217, ACM Press/Addison-Wesley Publishing Co., 2000.
- J. Popovic, S.M. Seitz, and M. Erdmann, "Motion sketching for control of rigid-body simulations," ACMTrans. Graph., vol.22, no.4, pp.1034-1054, Oct. 2003. https://doi.org/10.1145/944020.944025
- L. Kovar, M. Gleicher, and F. Pighin, "Motion graphs," Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02, New York, NY, USA, pp.473-482, ACM, 2002.
- J. Lee, J. Chai, P.S.A. Reitsma, J.K. Hodgins, and N.S. Pollard, "Interactive control of avatars animated with human motion data," Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02, New York, NY, USA, pp.491-500, ACM, 2002.
- R. Heck and M. Gleicher, "Parametric motion graphs," Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games, I3D '07, New York, NY, USA, pp.129-136, ACM, 2007.
- M. Gleicher, "Motion path editing," Proceedings of the 2001 Symposium on Interactive 3D Graphics, I3D '01, New York, NY, USA, pp.195-202, ACM, 2001.
- M. Gleicher, H.J. Shin, L. Kovar, and A. Jepsen, "Snap-together motion: Assembling run-time animations," ACM SIGGRAPH 2008 Classes, SIGGRAPH '08,NewYork,NY, USA, pp.52:1-52:9,ACM, 2008.
- M. Thorne, D. Burke, and M. van de Panne, "Motion doodles: An interface for sketching character motion," ACM SIGGRAPH 2006 Courses, SIGGRAPH '06, New York, NY, USA, ACM, 2006.
- M. Guay, R. Ronfard, M. Gleicher, and M.P. Cani, "Space-time sketching of character animation," ACM Transactions on Graphics, vol.34, no.4, p.Article No. 118, Aug. 2015.
- J. Lee and K.H. Lee, "Precomputing avatar behavior from human motion data," Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '04, Aire-la-Ville, Switzerland, Switzerland, pp.79-87, Eurographics Association, 2004.
- S. Levine, J.M. Wang, A. Haraux, Z. Popovic, and V. Koltun, "Continuous character control with low-dimensional embeddings," ACM Trans. Graph., vol.31, no.4, pp.28:1-28:10, July 2012.
- S. Levine, Y. Lee, V. Koltun, and Z. Popovic, "Space-time planning with parameterized locomotion controllers," ACM Trans. Graph., vol.30, no.3, pp.23:1-23:11, May 2011.
- A. Treuille, Y. Lee, and Z. Popovic, "Near-optimal character animation with continuous control," ACM SIGGRAPH 2007 Papers, SIGGRAPH '07, New York, NY, USA, ACM, 2007.
- Y. Lee, K.Wampler, G. Bernstein, J. Popovic, and Z. Popovic, "Motion fields for interactive character locomotion," ACMTrans. Graph., vol.29, no.6, pp.138:1-138:8, Dec. 2010.
- S. Clavet, "Motion matching," Game Developer Conference 2016, 2016.