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Proposal of Edutainment Content for Type 1 Diabetes Childhood Patient

제1형 당뇨 환아를 위한 에듀테인먼트 콘텐츠 제안

  • Kim, Yu-jin (Department of Contents Design, Seoul Women's University) ;
  • Kim, Sang-a (Department of Contents Design, Seoul Women's University) ;
  • Yun, Hee-rim (Department of Contents Design, Seoul Women's University) ;
  • Lee, Jin-young (Department of Contents Design, Seoul Women's University) ;
  • Jeon, Hye-bin (Department of Contents Design, Seoul Women's University) ;
  • Park, Su-e (Department of Digital Media Design, Seoul Women's University)
  • Received : 2018.09.08
  • Accepted : 2018.11.04
  • Published : 2019.01.31

Abstract

With the recent development of medical technology, the diagnosis rate of type 1 diabetes is increasing and patients are increasing. However, diabetes education content is not aligned with the interest level of children. As a result of the interviews with experts, It was found that the measures of coping with the change of blood sugar and the behavior therapy require steady and repetitive learning. Therefore, this study proposes Edutainment content which can be repeatedly Learned by 10~11year old children. For effective learning, the contents of the laboratory practice were constructed and the hybrid method was used for the repetitive learning. Usability test showed that this configuration is effective. This study is expected to contribute to the study of diabetic education content that is suitable for the children's level of understanding which will be developed easily in the future.

최근 의료 기술의 발달로 제1형 당뇨에 대한 진단율이 높아지면서 당뇨 환아가 증가하고 있다. 이러한 상황에서 환아들에게 당뇨 교육이 필요하지만, 효율적이고 적절한 교육 콘텐츠는 부재한 상황이다. 특히 이러한 교육은 혈당 변화 대처요령과 행동치료에 대한 꾸준하고 반복적인 학습이 필요하다. 따라서 본 연구에서는 10-11세 환아들의 눈높이에 맞춰 주도적으로 학습할 수 있는 에듀테인먼트 콘텐츠를 제안하고자 한다. 효과적인 학습을 위해 주사 실습콘텐츠를 구성하였고 반복적인 학습을 위해 하이브리드방식을 사용하였다. 사용성 테스트를 통해서 이러한 구성이 효과적임을 알 수 있었다. 본 연구는 상대적으로 당뇨 교육을 받기 어려운 지역의 환아들이 쉽게 접근 가능함과 동시에 앞으로 개발될 아동의 눈높이에 맞춘 당뇨 교육 콘텐츠 연구의 기반 연구로써 공헌할 것으로 기대된다.

Keywords

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Fig. 1 Interaction Model of Game Elements

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Fig. 2 when online & offline interaction is required

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Fig. 3 Characters

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Fig. 4 Provide visual feedback on buttons state

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Fig. 5 Interaction Model of Game Elements

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Fig. 6 System Flow Chart for Development

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Fig. 7 Board Game

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Fig. 8 Insulin Angle Adjustment Interface

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Fig. 9 Insulin injection time control interface

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Fig. 10 Item bag interface

Table. 1 Age of Childhood Diabetes Onset

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Table. 2 Current Status of Diabetes Education

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Table. 3 Questions on Diabetes Education

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Table. 4 Usability Testing Result

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Table. 5 Function based on core value

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